Local forecast
Rust-CPT-TEST
Offline 102.135.245.21:29031 checked 8h ago
Current conditions
observed 8h agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,414
- top 29%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 18:47 UKWed 21 Oct, 17:47 UTC · 7d ago | 1 | – | running | 1 |
| Fri 16 Oct, 20:56 UKFri 16 Oct, 19:56 UTC · 12d ago | 2 | held half | 4.9 days | 0 |
| Sun 4 Oct, 14:12 UKSun 4 Oct, 13:12 UTC · 24d ago | 0 | – | 12.3 days | 0 |
| Mon 21 Sep, 09:50 UKMon 21 Sep, 08:50 UTC · 38d ago | 0 | – | 13.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Rust-CPT-TEST run?
Server fps averaged 235 in the last 48 hours; the lowest was 77. At its peak the world had 54,767 entities, counting buildings, deployables and the rest. The peak memory draw was 2,360 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is Rust-CPT-TEST, and is it online now?
Rust-CPT-TEST is currently offline, with the last sighting 8 hours ago. Its reported uptime shows a restart about 8 hours ago. It was up for 81 of 168 hours across the last 7 full days, 48% of the time. It came to Rust Wipe Stats's notice first on 20 September 2026.
Where does Rust-CPT-TEST run from?
For Rust-CPT-TEST, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 102.135.245.21:29031 is its address.
What Rust version is Rust-CPT-TEST on?
On Rust-CPT-TEST you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Rust-CPT-TEST?
These are the tags Rust-CPT-TEST publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Rust-CPT-TEST?
These Rust Wipe Stats lists include Rust-CPT-TEST: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is Rust-CPT-TEST on?
The game generates the map on Rust-CPT-TEST, procedural, size 3,000, seed 19845. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Rust-CPT-TEST use, and what rules does it enforce?
No gather rate appears in the name Rust-CPT-TEST. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does Rust-CPT-TEST schedule its wipes for?
Rust-CPT-TEST keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 7 days 17 hours is how long the current world has been running.
What should you expect from wipe day on Rust-CPT-TEST?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population
How many players does Rust-CPT-TEST hold?
Rust-CPT-TEST is offline at the moment; the last sighting was 8 hours ago. Averaged over seven days: 0 players, peaking at 2. The last 48 hours peak at 18:00 UTC, when the average was 2 players.
Where does Rust-CPT-TEST sit in the rankings?
Ranked #6,414 on seven-day player hours, Rust-CPT-TEST is in the top 29% of all ranked servers.
Join the server
What do you do to join Rust-CPT-TEST?
Two ways in: press F1 and enter client.connect 102.135.245.21:29031, or join from this page with Launch Rust, which opens Steam and connects you.