Local forecast
chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
Current conditions
observed 22d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,967
- top 71%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:29 UKSat 3 Oct, 12:29 UTC · 25d ago | 0 | – | running | 0 |
| Tue 22 Sep, 07:03 UKTue 22 Sep, 06:03 UTC · 36d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 06:12 UKFri 18 Sep, 05:12 UTC · 40d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 10:22 UKThu 10 Sep, 09:22 UTC · 48d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is chill-dev-test, and is it online now?
Last seen 22 days 2 hours ago, chill-dev-test is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does chill-dev-test run from?
There is no published region for chill-dev-test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 103.62.155.217:28500 is its address.
What Rust version is chill-dev-test on?
Rust network protocol 2634 and build 166652 on Windows is what chill-dev-test runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on chill-dev-test?
The server browser reads these tags from chill-dev-test: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): Capacity: 1; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does chill-dev-test appear among the Rust Wipe Stats lists and filters?
chill-dev-test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on chill-dev-test?
The map is procedural, generated by the game on chill-dev-test.
Which settings and rules are in force on chill-dev-test?
Gather rate is not given in the name for chill-dev-test. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does chill-dev-test wipe?
chill-dev-test keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 12 hours.
What should you expect from wipe day on chill-dev-test?
The average peak across its recent wipes was 0 players. The crowd on the latest wipe reached its high 10 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 5 when the crowd did not hold.
Population history
How many players does chill-dev-test hold?
The last time chill-dev-test was seen was 22 days 2 hours ago; it is offline right now.
Where does chill-dev-test sit in the rankings?
Ranked #15,967 on seven-day player hours, chill-dev-test is in the top 71% of all ranked servers.
Getting in
What do you do to join chill-dev-test?
Open the console in Rust with F1, then type client.connect 103.62.155.217:28500 to join. On this page, Launch Rust does the same through Steam.