Rust Wipe StatsWipe forecast
Now 44,565 players 11,700 servers 103 fresh wipes in 3 h

Local forecast

chill-dev-test

Offline 103.62.155.217:28500 checked 22d ago

moddedoxide

Current conditions

observed 22d ago
0 / 1
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:29 UKSat 3 Oct, 12:29 UTC · 25d ago 0 – running 0
Tue 22 Sep, 07:03 UKTue 22 Sep, 06:03 UTC · 36d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 06:12 UKFri 18 Sep, 05:12 UTC · 40d ago 0 – 4 days 0
Thu 10 Sep, 10:22 UKThu 10 Sep, 09:22 UTC · 48d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
34/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000

Quick answers

from the figures on this page

Server facts

How reliable is chill-dev-test, and is it online now?

Last seen 22 days 2 hours ago, chill-dev-test is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does chill-dev-test run from?

There is no published region for chill-dev-test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 103.62.155.217:28500 is its address.

What Rust version is chill-dev-test on?

Rust network protocol 2634 and build 166652 on Windows is what chill-dev-test runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

How should you read the tags on chill-dev-test?

The server browser reads these tags from chill-dev-test: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): Capacity: 1; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does chill-dev-test appear among the Rust Wipe Stats lists and filters?

chill-dev-test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on chill-dev-test?

The map is procedural, generated by the game on chill-dev-test.

Which settings and rules are in force on chill-dev-test?

Gather rate is not given in the name for chill-dev-test. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does chill-dev-test wipe?

chill-dev-test keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 12 hours.

What should you expect from wipe day on chill-dev-test?

The average peak across its recent wipes was 0 players. The crowd on the latest wipe reached its high 10 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 5 when the crowd did not hold.

Population history

How many players does chill-dev-test hold?

The last time chill-dev-test was seen was 22 days 2 hours ago; it is offline right now.

Where does chill-dev-test sit in the rankings?

Ranked #15,967 on seven-day player hours, chill-dev-test is in the top 71% of all ranked servers.

Getting in

What do you do to join chill-dev-test?

Open the console in Rust with F1, then type client.connect 103.62.155.217:28500 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp1
Max players Capacity: 1.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.