Local forecast · NA
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Online NA 104.128.58.16:28055 checked 10m ago
Current conditions
observed 10m agoplayers now
2% full
- 7-day average
- 1
- peak 5
- Rank
- #3,232
- top 14% · #531 in NA
- Last wipe
- 8d ago
- monthly schedule
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 22h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 22h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 22h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 22h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 06:02 UKWed 21 Oct, 05:02 UTC · 8d ago | 3 | – | running | 2 |
| Thu 1 Oct, 19:23 UK FWThu 1 Oct, 18:23 UTC · 28d ago | 5 | halved by day 2 | 19.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Its average over the last 48 hours was 103 server fps, and it never dropped below 79. The world held as many as 97,463 entities, buildings and deployables included. Memory use reached 3,658 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, and is it online now?
As of now, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is online. The uptime it reports puts the last restart about 8 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run from?
The NA tag places Save Ferrous PvE - No Decay/Raidable Bases/Events/Training in North America, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 104.128.58.16:28055.
What version of Rust is running on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
On Save Ferrous PvE - No Decay/Raidable Bases/Events/Training you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The server browser reads these tags from Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
What map is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training on?
The game generates the map on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, procedural, size 4,096, seed 1337. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
Which settings and rules are in force on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
No gather rate appears in the name Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe times
On what schedule does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipe?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 8 days 15 hours is how long the current world has been running. A monthly wipe schedule is set out in its tags.
What happens on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training when wipe day arrives?
Its recent wipes drew an average peak of 4 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.
Player counts
How many players does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hold?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is carrying 1 players at the moment, out of 50 slots. Across the past week it peaked at 5 and averaged 1 players. At 22:00 UTC it was busiest over the past 48 hours, averaging 3 players.
What position does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hold among Rust servers?
Seven-day player hours place Save Ferrous PvE - No Decay/Raidable Bases/Events/Training at #3,232, inside the top 14% of ranked servers and at #531 in North America.
Getting in
What steps let you join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Enter client.connect 104.128.58.16:28055 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.