Local forecast
[TEST] WipeDay Test
Online 104.128.58.197:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:01 UKThu 15 Oct, 18:01 UTC · 12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 15:47 UKWed 14 Oct, 14:47 UTC · 13d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does [TEST] WipeDay Test hold a steady performance?
Server fps averaged 239 in the last 48 hours; the lowest was 238. Buildings, deployables and all else in the world took the entity count to a peak of 7,799. The peak memory draw was 1,303 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is [TEST] WipeDay Test, and is it online now?
As of now, [TEST] WipeDay Test is online. Going by its reported uptime, the last restart was about 3 days 18 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 14 October 2026 it was first recorded by Rust Wipe Stats.
In which location does [TEST] WipeDay Test sit?
For [TEST] WipeDay Test, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 104.128.58.197:28015 is its address.
What version of Rust is running on [TEST] WipeDay Test?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] WipeDay Test runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on [TEST] WipeDay Test?
These are the tags [TEST] WipeDay Test publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does [TEST] WipeDay Test appear among the Rust Wipe Stats lists and filters?
[TEST] WipeDay Test appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on [TEST] WipeDay Test?
The game generates the map on [TEST] WipeDay Test, procedural, size 1,500, seed 249036398. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on [TEST] WipeDay Test?
Gather rate is not given in the name for [TEST] WipeDay Test. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe times
When does [TEST] WipeDay Test wipe?
The record of [TEST] WipeDay Test's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 8 hours.
What happens on [TEST] WipeDay Test when wipe day arrives?
Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
How many players does [TEST] WipeDay Test hold?
[TEST] WipeDay Test is carrying 0 players at the moment, out of 50 slots. The average for the past week is 0 players.
How does [TEST] WipeDay Test compare with other Rust servers in the rankings?
Player hours over the past week put [TEST] WipeDay Test at #15,411, inside the top 69% of all ranked servers.
Getting in
How do you get into [TEST] WipeDay Test?
Enter client.connect 104.128.58.197:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://wipeday.thunderdome.gg.
