Local forecast · NA
Jitters Test Server
Online NA 104.129.132.227:30015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,195
- top 37% · #1180 in NA
- Last wipe
- 14d ago
- weekly schedule
- Next wipe
- 6d 9h
- Wed 4 Nov, 10:20 UK · 10:20 UTC
Next wipe
from its schedule tagWednesday 4 November, 10:20 UK · 10:20 UTC
in 6d 9h
Its weekly schedule tag · low confidence
Coming wipes
- Wed 4 Nov 10:20 UK · 10:20 UTC 6d 9h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 18h FW
- Wed 11 Nov 10:20 UK · 10:20 UTC 13d 9h
- Wed 18 Nov 10:20 UK · 10:20 UTC 20d 9h
- Wed 25 Nov 10:20 UK · 10:20 UTC 27d 9h
- Wed 2 Dec 10:20 UK · 10:20 UTC 34d 9h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 18h FW
- Wed 9 Dec 10:20 UK · 10:20 UTC 41d 9h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 10:20 UK · 10:20 UTC, in 6d 9h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:20 UKWed 14 Oct, 10:20 UTC · 14d ago | 1 | – | running | 0 |
| Thu 8 Oct, 11:56 UKThu 8 Oct, 10:56 UTC · 20d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 23:46 UKWed 30 Sep, 22:46 UTC · 28d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Mon 28 Sep, 00:42 UKSun 27 Sep, 23:42 UTC · 31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 18:39 UKSun 27 Sep, 17:39 UTC · 31d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 21:43 UKSat 26 Sep, 20:43 UTC · 32d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 13:51 UKFri 25 Sep, 12:51 UTC · 33d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 17:28 UKThu 24 Sep, 16:28 UTC · 34d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 10:50 UKThu 24 Sep, 09:50 UTC · 34d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 01:14 UKThu 24 Sep, 00:14 UTC · 35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 22:05 UKTue 22 Sep, 21:05 UTC · 36d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 12:26 UKTue 22 Sep, 11:26 UTC · 36d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Jitters Test Server?
Server fps averaged 59 in the last 48 hours; the lowest was 40. Buildings, deployables and all else in the world took the entity count to a peak of 93,000. At most it drew 2,666 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is Jitters Test Server online at the moment, and how consistent is its uptime?
Right now Jitters Test Server is up and running. The uptime it reports puts the last restart about 17 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Jitters Test Server run from?
With its NA tag, Jitters Test Server lists itself in North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 104.129.132.227:30015.
What Rust version is Jitters Test Server on?
Rust network protocol 2635 and build 169472 on Linux is what Jitters Test Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Jitters Test Server?
These are the tags Jitters Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169472 (Build): Game build: 169472; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes come once a week here; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Jitters Test Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Jitters Test Server: Modded Rust servers, Rust PvE servers, live and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which map is in use on Jitters Test Server?
Jitters Test Server runs a procedural map of size 3,500, seed 2244, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Jitters Test Server use, and what rules does it enforce?
No gather rate appears in the name Jitters Test Server. No group setting is published, so the game default of 8 players applies. This server runs pve, no player fighting. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does Jitters Test Server wipe?
Its tag sets the prediction, because the record of Jitters Test Server's wipes is too thin to confirm the schedule. Wednesday 4 November at 10:20 UTC is when its next wipe is due. 14 days 14 hours is how long the current world has been running. The tags state that it wipes every week.
What happens on Jitters Test Server when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. Peak numbers on the latest wipe arrived 23 hours after the reset. Half the peak or more lasted to the next wipe in 33% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.5.
Player counts
How many players does Jitters Test Server hold?
Out of 10 slots, Jitters Test Server has 0 filled right now. Averaged over seven days: 0 players, peaking at 2.
What position does Jitters Test Server hold among Rust servers?
Player hours over the last seven days rank Jitters Test Server at #8,195, top 37% overall and #1,180 in North America.
Join the server
What do you do to join Jitters Test Server?
Open the console in Rust with F1, then type client.connect 104.129.132.227:30015 to join. On this page, Launch Rust does the same through Steam.