Local forecast · NA
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Online NA 104.143.2.107:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69% · #1522 in NA
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 1d 2h
- Fri 30 Oct, 02:37 UK · 02:37 UTC
Next wipe
from its schedule tagFriday 30 October, 02:37 UK · 02:37 UTC
in 1d 2h
Its biweekly schedule tag · low confidence
Coming wipes
- Fri 30 Oct 02:37 UK · 02:37 UTC 1d 2h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
- Fri 13 Nov 02:37 UK · 02:37 UTC 15d 2h
- Fri 27 Nov 02:37 UK · 02:37 UTC 29d 2h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
- Fri 11 Dec 02:37 UK · 02:37 UTC 43d 2h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 02:37 UK · 02:37 UTC, in 1d 2h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 03:37 UKFri 16 Oct, 02:37 UTC · 12d ago | 1 | – | running | 1 |
| Tue 13 Oct, 01:56 UKTue 13 Oct, 00:56 UTC · 15d ago | 1 | held half | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold a steady performance?
Across the last 48 hours the average was 5 server fps, with a floor of 5. At its peak the world had 79,566 entities, counting buildings, deployables and the rest. The peak memory draw was 5,370 MB. A falling fps and a rising entity count show up to players as lag.
Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction online at the moment, and how consistent is its uptime?
You will find DEADFALL | COMING SOON | 5x PvE Zombies | Under construction online at the moment. The uptime it reports puts the last restart about 11 days 21 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 10 October 2026.
Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run from?
The NA tag places DEADFALL | COMING SOON | 5x PvE Zombies | Under construction in North America, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 104.143.2.107:28015.
What Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?
Rust network protocol 2634 and build 167781 on Linux is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's tags tell you?
These are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
These Rust Wipe Stats lists include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers: wipe and player forecast, Modded Rust servers, Rust PvE servers, live, Rust servers with zombies and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Map and rules
Which map is in use on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
What settings does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction use, and what rules does it enforce?
The name gives 5x gather for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. The default of 8 players is the group limit here. This server runs pve, other players cannot be fought. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?
Too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Friday 30 October at 02:37 UTC is when its next wipe is due. The world it is running now dates from 12 days 17 hours. A fortnightly wipe schedule appears in its tags.
What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population history
How many players does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold?
The live count for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 0 players, with 100 slots in total. The seven-day average stands at 0 players.
How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction compare with other Rust servers in the rankings?
Player hours over the last seven days rank DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at #15,344, top 69% overall and #1,522 in North America.
How to join
What steps let you join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Two ways in: press F1 and enter client.connect 104.143.2.107:28015, or join from this page with Launch Rust, which opens Steam and connects you.
