Local forecast · NA · us4
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps
Online NA · us4 185.199.95.46:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
51% full
- 7-day average
- 58
- peak 113
- Rank
- #299
- top 1% · #59 in NA
- Last wipe
- 8d ago
- biweekly schedule
- Next wipe
- 17h
- Wed 28 Oct, 12:03 UK · 12:03 UTC
Next wipe
a steady gapWednesday 28 October, 12:03 UK · 12:03 UTC
in 17h
Every 9 days · medium confidence
Coming wipes
- Wed 28 Oct 12:03 UK · 12:03 UTC 17h
- Thu 5 Nov 19:00 UK · 19:00 UTC 9d 0h FW
- Fri 6 Nov 12:05 UK · 12:05 UTC 9d 17h
- Sun 15 Nov 12:08 UK · 12:08 UTC 18d 17h
- Tue 24 Nov 12:11 UK · 12:11 UTC 27d 18h
- Thu 3 Dec 19:00 UK · 19:00 UTC 37d 0h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, top 3% in NA. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Wednesday 28 October, 12:03 UK · 12:03 UTC, in 17h. Every 9 days · medium confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 109, 13 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:00 UKMon 19 Oct, 12:00 UTC · 8d ago | 109 | – | running | 18 |
| Sat 10 Oct, 09:04 UKSat 10 Oct, 08:04 UTC · 17d ago | 117 | held half | 9.2 days | 14 |
| Thu 1 Oct, 13:00 UKThu 1 Oct, 12:00 UTC · 26d ago | 127 | halved by day 7 | 8.8 days | 26 |
| Tue 22 Sep, 12:58 UKTue 22 Sep, 11:58 UTC · 35d ago | 121 | held half | 9 days | 17 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps hold a steady performance?
Across the last 48 hours the average was 59 server fps, with a floor of 56. Buildings, deployables and all else in the world took the entity count to a peak of 284,769. Memory use reached 8,025 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps online at the moment, and how consistent is its uptime?
You will find Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps online at the moment. Going by its reported uptime, the last restart was about 7 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps sit?
The NA tag puts Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps in North America, and the region code is us4. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 185.199.95.46:28015.
What Rust version is Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps on?
Rust network protocol 2635 and build 168909 on Windows is what Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Who is behind Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?
The same operator most likely runs Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps and 2 other servers we track, as all publish a zombieland.io hostname.
How should you read the tags on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?
These are the tags Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): 100 player slots are available; ts14 (Group limit): You can have up to 14 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus4 (Region code): Region code: us4; ^b (Biweekly): The cycle is two weeks between wipes; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps appear among the Rust Wipe Stats lists and filters?
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps appears in the following Rust Wipe Stats lists: 3x Rust servers, Modded Rust servers, Rust PvE servers, live, Rust servers with zombies and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 3x; Players now: At least 50; Average players: 50+ on average.
Settings and rules
Which map is in use on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/ZombieLand.
Which settings and rules are in force on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?
The name gives 3x gather for Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps. You can have 14 players in a group. This server runs pve, other players cannot be fought. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
Which days and times does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps schedule its wipes for?
The recent gap between wipes on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps has been about 9 days. Expect the next wipe on Wednesday 28 October at 12:03 UTC. 8 days 6 hours is how long the current world has been running. Its tags list a wipe every two weeks.
What happens on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps when wipe day arrives?
At their busiest, its recent wipes averaged 118 players. The crowd on the latest wipe reached its high 13 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. When it did not hold, the crowd dropped under half by day 7.
Player counts
What sort of population does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps carry?
The live count for Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps: 51 players, with 100 slots in total. The seven-day average is 58 players, with a peak of 113. The last 48 hours peak at 20:00 UTC, when the average was 107 players.
Where does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps sit in the rankings?
Seven-day player hours place Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps at #299, inside the top 1% of ranked servers and at #59 in North America.
Join the server
How do you get into Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?
Two ways in: press F1 and enter client.connect 185.199.95.46:28015, or join from this page with Launch Rust, which opens Steam and connects you. http://Zombieland.io is its website.
