Local forecast
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #9,656
- top 43%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:32 UKMon 12 Oct, 21:32 UTC · 15d ago | 0 | – | running | 0 |
| Sun 27 Sep, 07:17 UKSun 27 Sep, 06:17 UTC · 31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on US | 2x |DEVELOPEMENT|?
Server fps averaged 25 in the last 48 hours; the lowest was 25. Buildings, deployables and all else in the world took the entity count to a peak of 74,234. At most it drew 2,014 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is US | 2x |DEVELOPEMENT|, and is it online now?
Right now US | 2x |DEVELOPEMENT| is up and running. Its reported uptime shows a restart about 3 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 27 September 2026 it was first recorded by Rust Wipe Stats.
In which location does US | 2x |DEVELOPEMENT| sit?
No region tag is published by US | 2x |DEVELOPEMENT|, but the name suggests North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 104.143.2.118:29015 is its address.
What version of Rust is running on US | 2x |DEVELOPEMENT|?
On US | 2x |DEVELOPEMENT| you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on US | 2x |DEVELOPEMENT|?
For the game's server browser, US | 2x |DEVELOPEMENT| publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does US | 2x |DEVELOPEMENT| appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include US | 2x |DEVELOPEMENT|: 2x Rust servers: wipe days and hold, Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Settings and rules
Which map is in use on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750, seed 33333, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named SCRAPLAND.GG.
Which settings and rules are in force on US | 2x |DEVELOPEMENT|?
Its name carries the gather figure: 2x on US | 2x |DEVELOPEMENT|. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does US | 2x |DEVELOPEMENT| wipe?
Its rhythm cannot be read yet, as too few of US | 2x |DEVELOPEMENT|'s wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 15 days 23 hours is how long the current world has been running.
What happens on US | 2x |DEVELOPEMENT| when wipe day arrives?
The average peak across its recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Population history
What sort of population does US | 2x |DEVELOPEMENT| carry?
The live count for US | 2x |DEVELOPEMENT|: 0 players, with 100 slots in total. Across the past week it peaked at 2 and averaged 0 players.
What position does US | 2x |DEVELOPEMENT| hold among Rust servers?
Player hours over the past week put US | 2x |DEVELOPEMENT| at #9,656, inside the top 43% of all ranked servers.
Getting in
What do you do to join US | 2x |DEVELOPEMENT|?
Enter client.connect 104.143.2.118:29015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.