Local forecast
The Chill Zone
Online 104.143.3.231:28029 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #4,977
- top 22%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 04:14 UKThu 15 Oct, 03:14 UTC · 12d ago | 3 | – | running | 0 |
| Thu 1 Oct, 22:10 UK FWThu 1 Oct, 21:10 UTC · 26d ago | 5 | halved by day 4 | 13.3 days | 0 |
| Sun 20 Sep, 19:18 UKSun 20 Sep, 18:18 UTC · 37d ago | 2 | halved by day 7 | 11.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on The Chill Zone?
Server fps averaged 7 in the last 48 hours; the lowest was 5. Buildings, deployables and all else in the world took the entity count to a peak of 111,967. The peak memory draw was 4,704 MB. A falling fps and a rising entity count show up to players as lag.
Is The Chill Zone online at the moment, and how consistent is its uptime?
Right now The Chill Zone is up and running. Going by its reported uptime, the last restart was about 4 days 23 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does The Chill Zone run from?
No region is published by The Chill Zone. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 104.143.3.231:28029 is its address.
What version of Rust is running on The Chill Zone?
Rust network protocol 2635 and build 168909 on Linux is what The Chill Zone runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on The Chill Zone?
The server browser reads these tags from The Chill Zone: gmrust (Game mode): Survival as standard Rust plays; mp160 (Max players): It holds 160 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry The Chill Zone?
The Rust Wipe Stats lists that include The Chill Zone are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is The Chill Zone on?
A procedural map of size 4,350 with seed 1193930318, generated by the game, runs on The Chill Zone. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does The Chill Zone use, and what rules does it enforce?
Gather rate is not given in the name for The Chill Zone. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does The Chill Zone wipe?
No next wipe can be predicted for The Chill Zone: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 18 hours.
What happens on The Chill Zone when wipe day arrives?
Its recent wipes drew an average peak of 3 players. Peak numbers on the latest wipe arrived 37 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 5.5.
Population
How many players does The Chill Zone hold?
The live count for The Chill Zone: 0 players, with 160 slots in total. Across the past week it peaked at 4 and averaged 0 players. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
Where does The Chill Zone sit in the rankings?
Ranked #4,977 on seven-day player hours, The Chill Zone is in the top 22% of all ranked servers.
Getting in
What do you do to join The Chill Zone?
Two ways in: press F1 and enter client.connect 104.143.3.231:28029, or join from this page with Launch Rust, which opens Steam and connects you.
