Rust Wipe StatsWipe forecast
Now 53,260 players 11,686 servers 120 fresh wipes in 3 h

Local forecast

Vincent's Test Server

Offline 104.143.3.243:28089 checked 1d ago

moddedoxide

Current conditions

observed 1d ago
0 / 100
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123402:0006:0009:0013:0016:0021:00

Hourly average and peak, UTC.

Server performance

0246802:0006:0009:0013:0016:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.8 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:35 UKWed 14 Oct, 21:35 UTC · 15d ago 1 – running 0
Sun 27 Sep, 02:36 UKSun 27 Sep, 01:36 UTC · 33d ago 3 halved by day 1 17.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
15/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
8/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
38/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
150/ 200

Quick answers

from the figures on this page

About the server

Is performance good on Vincent's Test Server?

Server fps averaged 5 in the last 48 hours; the lowest was 5. The world held as many as 94,195 entities, buildings and deployables included. At most it drew 4,077 MB of memory. A falling fps and a rising entity count show up to players as lag.

How reliable is Vincent's Test Server, and is it online now?

Vincent's Test Server is currently offline, with the last sighting 28 hours ago. The uptime it reports puts the last restart about 13 days 23 hours ago. In the last 7 full days it stayed up 141 of 168 hours, 84% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does Vincent's Test Server run from?

There is no published region for Vincent's Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 104.143.3.243:28089.

What version of Rust is running on Vincent's Test Server?

Rust network protocol 2634 and build 167781 on Linux is what Vincent's Test Server runs. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on Vincent's Test Server?

For the game's server browser, Vincent's Test Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry Vincent's Test Server?

These Rust Wipe Stats lists include Vincent's Test Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on Vincent's Test Server?

Vincent's Test Server runs a procedural map of size 4,000, seed 1, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does Vincent's Test Server use, and what rules does it enforce?

Gather rate is not given in the name for Vincent's Test Server. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does Vincent's Test Server wipe?

Its rhythm cannot be read yet, as too few of Vincent's Test Server's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 4 hours.

What should you expect from wipe day on Vincent's Test Server?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 2 hours in. 0% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 1.

Population history

What sort of population does Vincent's Test Server carry?

The last time Vincent's Test Server was seen was 28 hours ago; it is offline right now. The seven-day average stands at 0 players.

Where does Vincent's Test Server sit in the rankings?

Ranked #15,284 on seven-day player hours, Vincent's Test Server is in the top 69% of all ranked servers.

Join the server

What do you do to join Vincent's Test Server?

Two ways in: press F1 and enter client.connect 104.143.3.243:28089, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build It runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.