Local forecast
Vincent's Test Server
Offline 104.143.3.243:28089 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:35 UKWed 14 Oct, 21:35 UTC · 15d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UKSun 27 Sep, 01:36 UTC · 33d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Vincent's Test Server?
Server fps averaged 5 in the last 48 hours; the lowest was 5. The world held as many as 94,195 entities, buildings and deployables included. At most it drew 4,077 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is Vincent's Test Server, and is it online now?
Vincent's Test Server is currently offline, with the last sighting 28 hours ago. The uptime it reports puts the last restart about 13 days 23 hours ago. In the last 7 full days it stayed up 141 of 168 hours, 84% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does Vincent's Test Server run from?
There is no published region for Vincent's Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 104.143.3.243:28089.
What version of Rust is running on Vincent's Test Server?
Rust network protocol 2634 and build 167781 on Linux is what Vincent's Test Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Vincent's Test Server?
For the game's server browser, Vincent's Test Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Vincent's Test Server?
These Rust Wipe Stats lists include Vincent's Test Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Vincent's Test Server?
Vincent's Test Server runs a procedural map of size 4,000, seed 1, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Vincent's Test Server use, and what rules does it enforce?
Gather rate is not given in the name for Vincent's Test Server. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Vincent's Test Server wipe?
Its rhythm cannot be read yet, as too few of Vincent's Test Server's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 4 hours.
What should you expect from wipe day on Vincent's Test Server?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 2 hours in. 0% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 1.
Population history
What sort of population does Vincent's Test Server carry?
The last time Vincent's Test Server was seen was 28 hours ago; it is offline right now. The seven-day average stands at 0 players.
Where does Vincent's Test Server sit in the rankings?
Ranked #15,284 on seven-day player hours, Vincent's Test Server is in the top 69% of all ranked servers.
Join the server
What do you do to join Vincent's Test Server?
Two ways in: press F1 and enter client.connect 104.143.3.243:28089, or join from this page with Launch Rust, which opens Steam and connects you.