Rust Wipe StatsWipe forecast
Now 76,849 players 11,834 servers 146 fresh wipes in 3 h

Local forecast

typical test

Online 104.153.151.75:28015 checked 12m ago

moddedoxide

Current conditions

observed 12m ago
0 / 100
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#15,052
top 68%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75100:0009:0018:0002:0011:0020:00Wiped Mon 26 Oct, 00:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040000:0009:0018:0002:0011:0020:00Wiped Mon 26 Oct, 00:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 164 on average
136/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average
129/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
29/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average
124/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
43/ 1000

Quick answers

from the figures on this page

Server details

Is performance good on typical test?

Server fps averaged 240 in the last 48 hours; the lowest was 239. The world held as many as 3,864 entities, buildings and deployables included. At most it drew 1,410 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is typical test, and is it online now?

As of now, typical test is online. Its reported uptime shows a restart about 24 hours ago. It came to Rust Wipe Stats's notice first on 26 October 2026.

In which location does typical test sit?

For typical test, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 104.153.151.75:28015 is its address.

What Rust version is typical test on?

On typical test you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on typical test?

The server browser reads these tags from typical test: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does typical test appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include typical test are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

What map is typical test on?

A procedural map of size 1,000 with seed 6738, generated by the game, runs on typical test. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does typical test use, and what rules does it enforce?

No gather rate appears in the name typical test. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe schedule

On what schedule does typical test wipe?

The record of typical test's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 44 hours is how long the current world has been running.

Population

Is typical test busy or quiet?

The live count for typical test: 0 players, with 100 slots in total. The seven-day average is 0 players, with a peak of 1. The last 48 hours peak at 05:00 UTC, when the average was 0 players.

What position does typical test hold among Rust servers?

The last seven days of player hours rank typical test at #15,052, in the top 68% of ranked servers.

Join the server

What steps let you join typical test?

Open the console in Rust with F1, then type client.connect 104.153.151.75:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.