Local forecast
typical test
Online 104.153.151.75:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #15,052
- top 68%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on typical test?
Server fps averaged 240 in the last 48 hours; the lowest was 239. The world held as many as 3,864 entities, buildings and deployables included. At most it drew 1,410 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is typical test, and is it online now?
As of now, typical test is online. Its reported uptime shows a restart about 24 hours ago. It came to Rust Wipe Stats's notice first on 26 October 2026.
In which location does typical test sit?
For typical test, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 104.153.151.75:28015 is its address.
What Rust version is typical test on?
On typical test you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on typical test?
The server browser reads these tags from typical test: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does typical test appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include typical test are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What map is typical test on?
A procedural map of size 1,000 with seed 6738, generated by the game, runs on typical test. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does typical test use, and what rules does it enforce?
No gather rate appears in the name typical test. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
On what schedule does typical test wipe?
The record of typical test's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 44 hours is how long the current world has been running.
Population
Is typical test busy or quiet?
The live count for typical test: 0 players, with 100 slots in total. The seven-day average is 0 players, with a peak of 1. The last 48 hours peak at 05:00 UTC, when the average was 0 players.
What position does typical test hold among Rust servers?
The last seven days of player hours rank typical test at #15,052, in the top 68% of ranked servers.
Join the server
What steps let you join typical test?
Open the console in Rust with F1, then type client.connect 104.153.151.75:28015 to join. On this page, Launch Rust does the same through Steam.