Local forecast
Unity Wasteland PVE
Online 104.224.55.71:28018 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,405
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:21 UKSat 3 Oct, 10:21 UTC · 24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Unity Wasteland PVE hold a steady performance?
Its average over the last 48 hours was 217 server fps, and it never dropped below 137. Buildings, deployables and all else in the world took the entity count to a peak of 121,695. At most it drew 3,937 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is Unity Wasteland PVE online at the moment, and how consistent is its uptime?
You will find Unity Wasteland PVE online at the moment. The uptime it reports puts the last restart about 10 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Unity Wasteland PVE sit?
For Unity Wasteland PVE, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 104.224.55.71:28018.
What version of Rust is running on Unity Wasteland PVE?
Rust network protocol 2635 and build 168909 on Linux is what Unity Wasteland PVE runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do Unity Wasteland PVE's tags tell you?
For the game's server browser, Unity Wasteland PVE publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Unity Wasteland PVE appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Unity Wasteland PVE: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Unity Wasteland PVE?
A procedural map of size 4,500 with seed 715936655, generated by the game, runs on Unity Wasteland PVE. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Unity Wasteland PVE?
Gather rate is not given in the name for Unity Wasteland PVE. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Unity Wasteland PVE wipe?
Too few wipes on Unity Wasteland PVE are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 12 hours.
What happens on Unity Wasteland PVE when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does Unity Wasteland PVE hold?
Unity Wasteland PVE is carrying 0 players at the moment, out of 40 slots. Over seven days to now, 0 players on average.
Where does Unity Wasteland PVE sit in the rankings?
Ranked #15,405 on seven-day player hours, Unity Wasteland PVE is in the top 69% of all ranked servers.
How to join
How do you get into Unity Wasteland PVE?
Enter client.connect 104.224.55.71:28018 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/PymfsRnFyv is its website.