Local forecast
GSH - Plugin Development
Online 104.243.44.106:25040 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 06:10 UKSat 17 Oct, 05:10 UTC · 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does GSH - Plugin Development run?
Its average over the last 48 hours was 240 server fps, and it never dropped below 229. At its peak the world had 4,351 entities, counting buildings, deployables and the rest. At most it drew 1,502 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is GSH - Plugin Development, and is it online now?
You will find GSH - Plugin Development online at the moment. Going by its reported uptime, the last restart was about 5 days 16 hours ago. In the last 7 full days it stayed up 133 of 168 hours, 79% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does GSH - Plugin Development sit?
No region is published by GSH - Plugin Development. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 104.243.44.106:25040 is its address.
What version of Rust is running on GSH - Plugin Development?
On GSH - Plugin Development you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on GSH - Plugin Development?
The server browser reads these tags from GSH - Plugin Development: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Capacity: 40; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry GSH - Plugin Development?
The Rust Wipe Stats lists that include GSH - Plugin Development are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on GSH - Plugin Development?
The game generates the map on GSH - Plugin Development, procedural, size 1,000, seed 1. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does GSH - Plugin Development use, and what rules does it enforce?
The name of GSH - Plugin Development says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe schedule
On what schedule does GSH - Plugin Development wipe?
Too few wipes on GSH - Plugin Development are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 11 days 15 hours.
What should you expect from wipe day on GSH - Plugin Development?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does GSH - Plugin Development carry?
GSH - Plugin Development is carrying 0 players at the moment, out of 40 slots. The seven-day average stands at 0 players.
What position does GSH - Plugin Development hold among Rust servers?
The last seven days of player hours rank GSH - Plugin Development at #15,348, in the top 69% of ranked servers.
How to join
How do you get into GSH - Plugin Development?
Enter client.connect 104.243.44.106:25040 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/gsh.