Local forecast
skin_test
Offline 104.28.214.128:28015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is skin_test online at the moment, and how consistent is its uptime?
Right now skin_test is down; the last sighting was 2 days 3 hours ago. It was up for 1 of 144 hours across the last 6 full days, 1% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.
Where does skin_test run from?
There is no published region for skin_test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 104.28.214.128:28015 is its address.
What Rust version is skin_test on?
On skin_test you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do skin_test's tags tell you?
These are the tags skin_test publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry skin_test?
These Rust Wipe Stats lists include skin_test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on skin_test?
The game generates the map on skin_test, a procedural one.
Which settings and rules are in force on skin_test?
The name of skin_test says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
Which days and times does skin_test schedule its wipes for?
Its rhythm cannot be read yet, as too few of skin_test's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 11 hours is how long the current world has been running.
Player counts
How many players does skin_test hold?
skin_test is offline at the moment; the last sighting was 2 days 3 hours ago. The average for the past week is 0 players.
Where does skin_test sit in the rankings?
Ranked #15,348 on seven-day player hours, skin_test is in the top 69% of all ranked servers.
Getting in
What do you do to join skin_test?
Open the console in Rust with F1, then type client.connect 104.28.214.128:28015 to join. On this page, Launch Rust does the same through Steam.