Local forecast
Citadel Servers Test
Online 109.123.230.80:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,964
- top 67%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 21:54 UKTue 13 Oct, 20:54 UTC · 15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Citadel Servers Test run?
Server fps averaged 219 in the last 48 hours; the lowest was 178. At its peak the world had 98,736 entities, counting buildings, deployables and the rest. Memory use reached 3,385 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Citadel Servers Test, and is it online now?
As of now, Citadel Servers Test is online. Its reported uptime shows a restart about 3 hours ago. It was up for 129 of 168 hours across the last 7 full days, 77% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is Citadel Servers Test based in?
There is no published region for Citadel Servers Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 109.123.230.80:28015 is its address.
What Rust version is Citadel Servers Test on?
On Citadel Servers Test you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Citadel Servers Test?
The server browser reads these tags from Citadel Servers Test: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Citadel Servers Test appear among the Rust Wipe Stats lists and filters?
Citadel Servers Test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on Citadel Servers Test?
Citadel Servers Test runs a procedural map of size 4,000, seed 28475, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Citadel Servers Test use, and what rules does it enforce?
No gather rate appears in the name Citadel Servers Test. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Vanilla is the server's own label: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Citadel Servers Test wipe?
Too few wipes on Citadel Servers Test are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 15 days 5 hours is how long the current world has been running.
What should you expect from wipe day on Citadel Servers Test?
The average peak across its recent wipes was 1 players. 22 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does Citadel Servers Test hold?
Out of 100 slots, Citadel Servers Test has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. The last 48 hours peak at 19:00 UTC, when the average was 0 players.
What position does Citadel Servers Test hold among Rust servers?
The last seven days of player hours rank Citadel Servers Test at #14,964, in the top 67% of ranked servers.
Join the server
How do you get into Citadel Servers Test?
Enter client.connect 109.123.230.80:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.