Local forecast
DevHev Local
Offline 109.194.35.245:28015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 1
- peak 2
- Rank
- #6,999
- top 31%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UKMon 26 Oct, 18:21 UTC · 3d ago | 2 | – | running | 1 |
| Fri 23 Oct, 21:07 UKFri 23 Oct, 20:07 UTC · 6d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 07:35 UKMon 5 Oct, 06:35 UTC · 24d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 04:39 UKFri 2 Oct, 03:39 UTC · 27d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 23:16 UKTue 29 Sep, 22:16 UTC · 29d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 18:57 UKMon 28 Sep, 17:57 UTC · 31d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is DevHev Local, and is it online now?
Right now DevHev Local is down; the last sighting was 2 days 3 hours ago. It was up for 25 of 168 hours across the last 7 full days, 15% of the time. It came to Rust Wipe Stats's notice first on 28 September 2026.
What location is DevHev Local based in?
For DevHev Local, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 109.194.35.245:28015.
What version of Rust is running on DevHev Local?
On DevHev Local you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
What do DevHev Local's tags tell you?
The server browser reads these tags from DevHev Local: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does DevHev Local appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include DevHev Local are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is in use on DevHev Local?
DevHev Local runs a procedural map of size 2,000, seed 166494, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on DevHev Local?
The name of DevHev Local says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does DevHev Local wipe?
No next wipe can be predicted for DevHev Local: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 3 hours.
What happens on DevHev Local when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 100% of recent wipes kept more than half the peak until the next wipe.
Population history
How many players does DevHev Local hold?
The last time DevHev Local was seen was 2 days 3 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 2.
Where does DevHev Local sit in the rankings?
Player hours over the past week put DevHev Local at #6,999, inside the top 31% of all ranked servers.
Join the server
How do you get into DevHev Local?
Open the console in Rust with F1, then type client.connect 109.194.35.245:28015 to join. On this page, Launch Rust does the same through Steam.