Rust Wipe StatsWipe forecast
Now 52,558 players 11,680 servers 137 fresh wipes in 3 h

Local forecast

Aperture_Game's testing server

Online 109.247.229.146:28015 checked 11m ago

moddedoxide

Current conditions

observed 11m ago
0 / 3
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#14,556
top 65%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:53 UKTue 27 Oct, 07:53 UTC · 2d ago 1 – running 0
Thu 22 Oct, 19:44 UKThu 22 Oct, 18:44 UTC · 6d ago 1 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
132/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
192/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
71/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
9/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
21/ 1000

Quick answers

from the figures on this page

Server details

How reliable is Aperture_Game's testing server, and is it online now?

As of now, Aperture_Game's testing server is online. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 19 October 2026 it was first recorded by Rust Wipe Stats.

Where does Aperture_Game's testing server run from?

No region is published by Aperture_Game's testing server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 109.247.229.146:28015.

What version of Rust is running on Aperture_Game's testing server?

On Aperture_Game's testing server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Server tags

Which meaning sits behind each tag on Aperture_Game's testing server?

The server browser reads these tags from Aperture_Game's testing server: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): Capacity: 3; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Aperture_Game's testing server appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Aperture_Game's testing server are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

Which settings and rules are in force on Aperture_Game's testing server?

Gather rate is not given in the name for Aperture_Game's testing server. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe times

On what schedule does Aperture_Game's testing server wipe?

The record of Aperture_Game's testing server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 2 days 1 hours is how long the current world has been running.

What should you expect from wipe day on Aperture_Game's testing server?

The average peak across its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.

Player counts

What sort of population does Aperture_Game's testing server carry?

The live count for Aperture_Game's testing server: 0 players, with 3 slots in total. Across the past week it peaked at 1 and averaged 0 players.

How does Aperture_Game's testing server compare with other Rust servers in the rankings?

Ranked #14,556 on seven-day player hours, Aperture_Game's testing server is in the top 65% of all ranked servers.

How to join

How do you get into Aperture_Game's testing server?

Enter client.connect 109.247.229.146:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp3
Max players Capacity: 3.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.