Local forecast
PVP
Online 109.254.23.88:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
2% full
- 7-day average
- 0
- peak 1
- Rank
- #5,888
- top 27%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:47 UKThu 22 Oct, 19:47 UTC · 5d ago | 1 | – | running | 0 |
| Tue 20 Oct, 19:20 UKTue 20 Oct, 18:20 UTC · 7d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does PVP run?
Its average over the last 48 hours was 229 server fps, and it never dropped below 219. Buildings, deployables and all else in the world took the entity count to a peak of 40,506. At most it drew 2,132 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is PVP, and is it online now?
As of now, PVP is online. Going by its reported uptime, the last restart was about 25 hours ago. It was up for 88 of 144 hours across the last 6 full days, 61% of the time. The first sighting by Rust Wipe Stats was on 20 October 2026.
In which location does PVP sit?
For PVP, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 109.254.23.88:28015 is its address.
What version of Rust is running on PVP?
Rust network protocol 2635 and build 168909 on Windows is what PVP runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on PVP?
These are the tags PVP publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does PVP appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include PVP: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on PVP?
A procedural map of size 3,000 with seed 1337, generated by the game, runs on PVP. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
What settings does PVP use, and what rules does it enforce?
Gather rate is not given in the name for PVP. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does PVP schedule its wipes for?
The record of PVP's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 5 days 1 hours.
What should you expect from wipe day on PVP?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Population history
What sort of population does PVP carry?
The live count for PVP: 1 players, with 50 slots in total. Averaged over seven days: 0 players, peaking at 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
What position does PVP hold among Rust servers?
The last seven days of player hours rank PVP at #5,888, in the top 27% of ranked servers.
How to join
How do you get into PVP?
Open the console in Rust with F1, then type client.connect 109.254.23.88:28015 to join. On this page, Launch Rust does the same through Steam.