Local forecast
Pinny Test
Offline 114.44.55.7:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
20% full
- 7-day average
- 3
- peak 4
- Rank
- #5,945
- top 27%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Pinny Test run?
Across the last 48 hours the average was 202 server fps, with a floor of 188. The world held as many as 151,060 entities, buildings and deployables included. At most it drew 2,481 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is Pinny Test online at the moment, and how consistent is its uptime?
Right now Pinny Test is down; the last sighting was 25 hours ago. The uptime it reports puts the last restart about 1 hours ago. In the last 2 full days it stayed up 3 of 48 hours, 6% of the time. The first sighting by Rust Wipe Stats was on 26 October 2026.
In which location does Pinny Test sit?
No region is published by Pinny Test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 114.44.55.7:28015.
What version of Rust is running on Pinny Test?
Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Pinny Test's tags tell you?
The server browser reads these tags from Pinny Test: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Pinny Test?
The Rust Wipe Stats lists that include Pinny Test are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Pinny Test?
A procedural map of size 5,000 with seed 2128749943, generated by the game, runs on Pinny Test. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Pinny Test use, and what rules does it enforce?
The name of Pinny Test says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Pinny Test wipe?
Too few wipes on Pinny Test are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 13 hours.
Player counts
Is Pinny Test busy or quiet?
At this moment Pinny Test is down, having last been seen 25 hours ago. The seven-day average is 3 players, with a peak of 4. Its busiest point in the last 48 hours was 13:00 UTC, averaging 3 players.
How does Pinny Test compare with other Rust servers in the rankings?
Ranked #5,945 on seven-day player hours, Pinny Test is in the top 27% of all ranked servers.
Join the server
What steps let you join Pinny Test?
Two ways in: press F1 and enter client.connect 114.44.55.7:28015, or join from this page with Launch Rust, which opens Steam and connects you.