Local forecast
Hackstadt | Powered by AMP
Online 116.202.51.117:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 1
- peak 3
- Rank
- #3,831
- top 17%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:41 UKSat 24 Oct, 14:41 UTC · 5d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Hackstadt | Powered by AMP run?
Across the last 48 hours the average was 78 server fps, with a floor of 41. At its peak the world had 207,159 entities, counting buildings, deployables and the rest. At most it drew 3,675 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is Hackstadt | Powered by AMP online at the moment, and how consistent is its uptime?
You will find Hackstadt | Powered by AMP online at the moment. Its reported uptime shows a restart about 3 hours ago. In the last 5 full days it stayed up 84 of 120 hours, 70% of the time. It came to Rust Wipe Stats's notice first on 23 October 2026.
Where does Hackstadt | Powered by AMP run from?
For Hackstadt | Powered by AMP, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 116.202.51.117:28015 is its address.
What Rust version is Hackstadt | Powered by AMP on?
On Hackstadt | Powered by AMP you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Hackstadt | Powered by AMP?
The server browser reads these tags from Hackstadt | Powered by AMP: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Capacity: 4; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Hackstadt | Powered by AMP?
Hackstadt | Powered by AMP appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is Hackstadt | Powered by AMP on?
A procedural map of size 6,000 with seed 1021721376, generated by the game, runs on Hackstadt | Powered by AMP. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Hackstadt | Powered by AMP?
The name of Hackstadt | Powered by AMP says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server runs with VAC switched off.
Wipe days
When does Hackstadt | Powered by AMP wipe?
Too few wipes on Hackstadt | Powered by AMP are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 5 days 6 hours.
What happens on Hackstadt | Powered by AMP when wipe day arrives?
The average peak across its recent wipes was 3 players. 2 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does Hackstadt | Powered by AMP hold?
Out of 4 slots, Hackstadt | Powered by AMP has 0 filled right now. The seven-day average is 1 players, with a peak of 3. The last 48 hours peak at 21:00 UTC, when the average was 2 players.
What position does Hackstadt | Powered by AMP hold among Rust servers?
The last seven days of player hours rank Hackstadt | Powered by AMP at #3,831, in the top 17% of ranked servers.
Getting in
How do you get into Hackstadt | Powered by AMP?
Enter client.connect 116.202.51.117:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.