Local forecast
[TEST] The Test Server
Offline 116.89.111.196:28315 checked 12d ago
Current conditions
observed 12d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,126
- top 70%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 15:17 UKSun 4 Oct, 14:17 UTC · 23d ago | 0 | – | running | 0 |
| Thu 17 Sep, 16:15 UKThu 17 Sep, 15:15 UTC · 40d ago | 1 | halved by day 1 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is [TEST] The Test Server, and is it online now?
Right now [TEST] The Test Server is down; the last sighting was 12 days 3 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 16 September 2026 it was first recorded by Rust Wipe Stats.
What location is [TEST] The Test Server based in?
There is no published region for [TEST] The Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 116.89.111.196:28315.
What version of Rust is running on [TEST] The Test Server?
On [TEST] The Test Server you will find Rust network protocol 2634 and build 166652, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on [TEST] The Test Server?
These are the tags [TEST] The Test Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): 1 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does [TEST] The Test Server appear among the Rust Wipe Stats lists and filters?
[TEST] The Test Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on [TEST] The Test Server?
A procedural map of size 3,700 with seed 1845678248, generated by the game, runs on [TEST] The Test Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does [TEST] The Test Server use, and what rules does it enforce?
Gather rate is not given in the name for [TEST] The Test Server. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does [TEST] The Test Server wipe?
Its rhythm cannot be read yet, as too few of [TEST] The Test Server's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 23 days 11 hours.
What happens on [TEST] The Test Server when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Population history
Is [TEST] The Test Server busy or quiet?
[TEST] The Test Server is offline at the moment; the last sighting was 12 days 3 hours ago.
How does [TEST] The Test Server compare with other Rust servers in the rankings?
The last seven days of player hours rank [TEST] The Test Server at #15,126, in the top 70% of ranked servers.
Join the server
What steps let you join [TEST] The Test Server?
Enter client.connect 116.89.111.196:28315 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.