Local forecast
Pinny Test
Offline 118.160.81.127:28015 checked 21d ago
Current conditions
observed 21d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #13,438
- top 60%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Pinny Test, and is it online now?
Right now Pinny Test is down; the last sighting was 21 days 9 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.
In which location does Pinny Test sit?
For Pinny Test, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 118.160.81.127:28015.
What Rust version is Pinny Test on?
Rust network protocol 2634 and build 166652 on Windows is what Pinny Test runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do Pinny Test's tags tell you?
For the game's server browser, Pinny Test publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Pinny Test?
These Rust Wipe Stats lists include Pinny Test: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Pinny Test?
Pinny Test runs a procedural map of size 5,000, seed 2128749943, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Pinny Test use, and what rules does it enforce?
No gather rate appears in the name Pinny Test. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
On what schedule does Pinny Test wipe?
The record of Pinny Test's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 24 days 21 hours is how long the current world has been running.
Population
Is Pinny Test busy or quiet?
The last time Pinny Test was seen was 21 days 9 hours ago; it is offline right now.
What position does Pinny Test hold among Rust servers?
Ranked #13,438 on seven-day player hours, Pinny Test is in the top 60% of all ranked servers.
Getting in
What steps let you join Pinny Test?
Enter client.connect 118.160.81.127:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.