Local forecast
[JP][PVE]UC-RUST-Server
Online 118.27.225.39:28015 checked 3h ago
Current conditions
observed 3h agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does [JP][PVE]UC-RUST-Server hold a steady performance?
Server fps averaged 59 in the last 48 hours; the lowest was 55. The world held as many as 107,011 entities, buildings and deployables included. The peak memory draw was 3,196 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is [JP][PVE]UC-RUST-Server, and is it online now?
You will find [JP][PVE]UC-RUST-Server online at the moment. Going by its reported uptime, the last restart was about 20 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does [JP][PVE]UC-RUST-Server sit?
No region tag is published by [JP][PVE]UC-RUST-Server, but the name suggests Asia. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 118.27.225.39:28015 is its address.
What version of Rust is running on [JP][PVE]UC-RUST-Server?
Rust network protocol 2633 and build 162929 on Linux is what [JP][PVE]UC-RUST-Server runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on [JP][PVE]UC-RUST-Server?
The server browser reads these tags from [JP][PVE]UC-RUST-Server: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [JP][PVE]UC-RUST-Server?
These Rust Wipe Stats lists include [JP][PVE]UC-RUST-Server: Modded Rust servers. Find it on the server list under Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is [JP][PVE]UC-RUST-Server on?
[JP][PVE]UC-RUST-Server runs a procedural map of size 4,000, seed 1337, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.
What settings does [JP][PVE]UC-RUST-Server use, and what rules does it enforce?
The name of [JP][PVE]UC-RUST-Server says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does [JP][PVE]UC-RUST-Server wipe?
Too few wipes on [JP][PVE]UC-RUST-Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 20 hours.
Population
Is [JP][PVE]UC-RUST-Server busy or quiet?
The live count for [JP][PVE]UC-RUST-Server: 0 players, with 50 slots in total. Over seven days to now, 0 players on average.
What position does [JP][PVE]UC-RUST-Server hold among Rust servers?
Player hours over the past week put [JP][PVE]UC-RUST-Server at #15,323, inside the top 69% of all ranked servers.
How to join
How do you get into [JP][PVE]UC-RUST-Server?
Enter client.connect 118.27.225.39:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.