Local forecast
IRCP - Test Server
Online 122.199.5.68:28050 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:28 UKSat 24 Oct, 11:28 UTC · 4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does IRCP - Test Server hold a steady performance?
Its average over the last 48 hours was 56 server fps, and it never dropped below 47. At its peak the world had 17,405 entities, counting buildings, deployables and the rest. The peak memory draw was 1,547 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is IRCP - Test Server, and is it online now?
Right now IRCP - Test Server is up and running. Going by its reported uptime, the last restart was about 4 days 10 hours ago. It was up for 85 of 168 hours across the last 7 full days, 51% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is IRCP - Test Server based in?
There is no published region for IRCP - Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 122.199.5.68:28050.
What Rust version is IRCP - Test Server on?
On IRCP - Test Server you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do IRCP - Test Server's tags tell you?
For the game's server browser, IRCP - Test Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry IRCP - Test Server?
These Rust Wipe Stats lists include IRCP - Test Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is IRCP - Test Server on?
A procedural map of size 2,000 with seed 1586544950, generated by the game, runs on IRCP - Test Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does IRCP - Test Server use, and what rules does it enforce?
No gather rate appears in the name IRCP - Test Server. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does IRCP - Test Server schedule its wipes for?
Its rhythm cannot be read yet, as too few of IRCP - Test Server's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 4 days 12 hours.
What happens on IRCP - Test Server when wipe day arrives?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does IRCP - Test Server carry?
Out of 10 slots, IRCP - Test Server has 0 filled right now. The seven-day average stands at 0 players.
How does IRCP - Test Server compare with other Rust servers in the rankings?
Player hours over the past week put IRCP - Test Server at #15,344, inside the top 69% of all ranked servers.
How to join
What do you do to join IRCP - Test Server?
Open the console in Rust with F1, then type client.connect 122.199.5.68:28050 to join. On this page, Launch Rust does the same through Steam.