Local forecast
Relics Dev Server
Online 125.254.123.81:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,182
- top 32%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:20 UKFri 2 Oct, 10:20 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Relics Dev Server, and is it online now?
You will find Relics Dev Server online at the moment. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Relics Dev Server sit?
For Relics Dev Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 125.254.123.81:28015 is its address.
What version of Rust is running on Relics Dev Server?
On Relics Dev Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on Relics Dev Server?
The server browser reads these tags from Relics Dev Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Relics Dev Server?
These Rust Wipe Stats lists include Relics Dev Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is Relics Dev Server on?
The game generates the map on Relics Dev Server, a procedural one.
What settings does Relics Dev Server use, and what rules does it enforce?
The name of Relics Dev Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does Relics Dev Server schedule its wipes for?
Its rhythm cannot be read yet, as too few of Relics Dev Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 13 hours is how long the current world has been running.
What should you expect from wipe day on Relics Dev Server?
Its recent wipes drew an average peak of 1 players. 3 hours after the latest wipe, the crowd hit its peak.
Player counts
Is Relics Dev Server busy or quiet?
Out of 10 slots, Relics Dev Server has 0 filled right now. Averaged over seven days: 0 players, peaking at 2. The last 48 hours peak at 12:00 UTC, when the average was 1 players.
Where does Relics Dev Server sit in the rankings?
The last seven days of player hours rank Relics Dev Server at #7,182, in the top 32% of ranked servers.
How to join
What do you do to join Relics Dev Server?
Enter client.connect 125.254.123.81:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.