Local forecast
kuro
Online 126.207.107.54:31888 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 1
- peak 6
- Rank
- #3,028
- top 14%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:14 UKSat 3 Oct, 11:14 UTC · 26d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does kuro hold a steady performance?
Server fps averaged 182 in the last 48 hours; the lowest was 118. The world held as many as 61,735 entities, buildings and deployables included. The peak memory draw was 2,736 MB. A falling fps and a rising entity count show up to players as lag.
Is kuro online at the moment, and how consistent is its uptime?
You will find kuro online at the moment. Going by its reported uptime, the last restart was about 4 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does kuro run from?
No region is published by kuro. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 126.207.107.54:31888 is its address.
What Rust version is kuro on?
On kuro you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on kuro?
The server browser reads these tags from kuro: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does kuro appear among the Rust Wipe Stats lists and filters?
kuro appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on kuro?
kuro runs a procedural map of size 4,000, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
Which settings and rules are in force on kuro?
Gather rate is not given in the name for kuro. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does kuro schedule its wipes for?
Its rhythm cannot be read yet, as too few of kuro's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 14 hours is how long the current world has been running.
What should you expect from wipe day on kuro?
At their busiest, its recent wipes averaged 7 players. 3 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does kuro hold?
Out of 50 slots, kuro has 0 filled right now. Across the past week it peaked at 6 and averaged 1 players. The last 48 hours peak at 15:00 UTC, when the average was 4 players.
What position does kuro hold among Rust servers?
Ranked #3,028 on seven-day player hours, kuro is in the top 14% of all ranked servers.
How to join
How do you get into kuro?
Open the console in Rust with F1, then type client.connect 126.207.107.54:31888 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/nBPmbmBdCa is its website.
