Local forecast
EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Current conditions
observed 4d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:22 UKFri 2 Oct, 02:22 UTC · 27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 18:22 UKWed 30 Sep, 17:22 UTC · 28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is EPIC PvE Local Production Validation, and is it online now?
Last seen 4 days 20 hours ago, EPIC PvE Local Production Validation is offline now. In the last 7 full days it stayed up 1 of 168 hours, 1% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does EPIC PvE Local Production Validation sit?
There is no published region for EPIC PvE Local Production Validation. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 129.228.26.174:28115 is its address.
What Rust version is EPIC PvE Local Production Validation on?
On EPIC PvE Local Production Validation you will find Rust network protocol 2634 and build 167781, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on EPIC PvE Local Production Validation?
These are the tags EPIC PvE Local Production Validation publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): 5 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does EPIC PvE Local Production Validation appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include EPIC PvE Local Production Validation are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
What settings does EPIC PvE Local Production Validation use, and what rules does it enforce?
No gather rate appears in the name EPIC PvE Local Production Validation. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
When does EPIC PvE Local Production Validation wipe?
Its rhythm cannot be read yet, as too few of EPIC PvE Local Production Validation's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 3 hours.
What should you expect from wipe day on EPIC PvE Local Production Validation?
The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
How many players does EPIC PvE Local Production Validation hold?
EPIC PvE Local Production Validation is offline at the moment; the last sighting was 4 days 20 hours ago. The average for the past week is 0 players.
What position does EPIC PvE Local Production Validation hold among Rust servers?
Ranked #15,341 on seven-day player hours, EPIC PvE Local Production Validation is in the top 69% of all ranked servers.
Join the server
What steps let you join EPIC PvE Local Production Validation?
Open the console in Rust with F1, then type client.connect 129.228.26.174:28115 to join. On this page, Launch Rust does the same through Steam.