Rust Wipe StatsWipe forecast
Now 103,347 players 11,869 servers 552 fresh wipes in 3 h

Local forecast

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 21d ago

moddedcarbon

Current conditions

observed 21d ago
0 / 5
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,867
top 72%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 19:21 UKWed 30 Sep, 18:21 UTC · 29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
103/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
155/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
63/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
195/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
348/ 350

Quick answers

from the figures on this page

Server details

How reliable is EPIC PvE Local Staging Validation, and is it online now?

Right now EPIC PvE Local Staging Validation is down; the last sighting was 21 days 7 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does EPIC PvE Local Staging Validation sit?

There is no published region for EPIC PvE Local Staging Validation. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 129.228.26.174:29115 is its address.

What Rust version is EPIC PvE Local Staging Validation on?

Rust network protocol 2634 and build 166655 on Windows is what EPIC PvE Local Staging Validation runs. To join you need the same protocol, and Steam handles the update.

Lists and tags

Which meaning sits behind each tag on EPIC PvE Local Staging Validation?

These are the tags EPIC PvE Local Staging Validation publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Capacity: 5; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166655 (Build): Game build: 166655; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does EPIC PvE Local Staging Validation appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include EPIC PvE Local Staging Validation are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and rules

Which settings and rules are in force on EPIC PvE Local Staging Validation?

The name of EPIC PvE Local Staging Validation says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does EPIC PvE Local Staging Validation wipe?

Its rhythm cannot be read yet, as too few of EPIC PvE Local Staging Validation's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 28 days 21 hours is how long the current world has been running.

What happens on EPIC PvE Local Staging Validation when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 4 hours after the reset.

Player counts

How many players does EPIC PvE Local Staging Validation hold?

EPIC PvE Local Staging Validation is offline at the moment; the last sighting was 21 days 7 hours ago.

How does EPIC PvE Local Staging Validation compare with other Rust servers in the rankings?

Ranked #15,867 on seven-day player hours, EPIC PvE Local Staging Validation is in the top 72% of all ranked servers.

Join the server

What steps let you join EPIC PvE Local Staging Validation?

Enter client.connect 129.228.26.174:29115 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players Capacity: 5.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs166655
Build Game build: 166655.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.