Local forecast
Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Current conditions
observed 22d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,987
- top 71%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 12:14 UKTue 6 Oct, 11:14 UTC · 22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Rust Devblog 240, and is it online now?
Last seen 22 days 18 hours ago, Rust Devblog 240 is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 6 October 2026.
Where does Rust Devblog 240 run from?
There is no published region for Rust Devblog 240. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 13.143.172.30:28015 is its address.
What Rust version is Rust Devblog 240 on?
On Rust Devblog 240 you will find Rust network protocol 2283, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Rust Devblog 240?
For the game's server browser, Rust Devblog 240 publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; v2283 (Protocol): Game protocol 2283 applies; match it to join; ptrak (Networking): Networking runs on RakNet, the game's standard layer; oxide (Oxide): It runs on Oxide, also called uMod, for plugins; modded (Modded): Modded is its category, with plugins or settings changing the game; hd53cb39f (Custom tag): This is no standard Rust tag: a plugin or the owner added it; stok (Custom tag): This is no standard Rust tag: a plugin or the owner added it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Rust Devblog 240?
These Rust Wipe Stats lists include Rust Devblog 240: Modded Rust servers. These filters on the server list will bring it up: Type: Modded.
Settings and rules
Which map is in use on Rust Devblog 240?
The game generates the map on Rust Devblog 240, a procedural one.
Which settings and rules are in force on Rust Devblog 240?
No gather rate appears in the name Rust Devblog 240. Group limits: none published. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. This server runs with VAC switched off.
Wipe schedule
Which days and times does Rust Devblog 240 schedule its wipes for?
Its rhythm cannot be read yet, as too few of Rust Devblog 240's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 19 hours.
What should you expect from wipe day on Rust Devblog 240?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Population
Is Rust Devblog 240 busy or quiet?
Rust Devblog 240 is offline at the moment; the last sighting was 22 days 18 hours ago.
What position does Rust Devblog 240 hold among Rust servers?
Ranked #15,987 on seven-day player hours, Rust Devblog 240 is in the top 71% of all ranked servers.
Join the server
How do you get into Rust Devblog 240?
Open the console in Rust with F1, then type client.connect 13.143.172.30:28015 to join. On this page, Launch Rust does the same through Steam.