Local forecast
MapTesting
Online 131.153.158.236:28125 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,224
- top 37%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 23:26 UKTue 20 Oct, 22:26 UTC · 7d ago | 3 | – | running | 0 |
| Sun 11 Oct, 23:56 UKSun 11 Oct, 22:56 UTC · 16d ago | 1 | halved by day 1 | 9 days | 0 |
| Sat 10 Oct, 02:02 UKSat 10 Oct, 01:02 UTC · 18d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 14:24 UKSat 26 Sep, 13:24 UTC · 32d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 01:50 UKTue 15 Sep, 00:50 UTC · 43d ago | 1 | halved by day 1 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is MapTesting online at the moment, and how consistent is its uptime?
As of now, MapTesting is online. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is MapTesting based in?
For MapTesting, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 131.153.158.236:28125.
What version of Rust is running on MapTesting?
Rust network protocol 2635 and build 168909 on Linux is what MapTesting runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do MapTesting's tags tell you?
The server browser reads these tags from MapTesting: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): 30 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; oxidation (Custom tag): This is no standard Rust tag: a plugin or the owner added it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry MapTesting?
These Rust Wipe Stats lists include MapTesting: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which settings and rules are in force on MapTesting?
The name of MapTesting says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe schedule
When does MapTesting wipe?
No next wipe can be predicted for MapTesting: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 20 hours.
What happens on MapTesting when wipe day arrives?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 17 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.
Player counts
Is MapTesting busy or quiet?
Out of 30 slots, MapTesting has 0 filled right now. Averaged over seven days: 0 players, peaking at 2.
What position does MapTesting hold among Rust servers?
Player hours over the past week put MapTesting at #8,224, inside the top 37% of all ranked servers.
Getting in
What do you do to join MapTesting?
Two ways in: press F1 and enter client.connect 131.153.158.236:28125, or join from this page with Launch Rust, which opens Steam and connects you.