Local forecast
RustServer_2680
Online 133.88.118.195:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:22 UKFri 2 Oct, 16:22 UTC · 26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does RustServer_2680 hold a steady performance?
Its average over the last 48 hours was 43 server fps, and it never dropped below 22. The world held as many as 101,784 entities, buildings and deployables included. At most it drew 4,378 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is RustServer_2680 online at the moment, and how consistent is its uptime?
Right now RustServer_2680 is up and running. Going by its reported uptime, the last restart was about 5 days 3 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does RustServer_2680 sit?
For RustServer_2680, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 133.88.118.195:28015.
What Rust version is RustServer_2680 on?
On RustServer_2680 you will find Rust network protocol 2634 and build 166586, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do RustServer_2680's tags tell you?
For the game's server browser, RustServer_2680 publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): It holds 20 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166586 (Build): Build 166586 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does RustServer_2680 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RustServer_2680 are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is RustServer_2680 on?
A procedural map of size 4,250 with seed 326082026, generated by the game, runs on RustServer_2680. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does RustServer_2680 use, and what rules does it enforce?
Gather rate is not given in the name for RustServer_2680. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does RustServer_2680 wipe?
Its rhythm cannot be read yet, as too few of RustServer_2680's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 10 hours is how long the current world has been running.
What should you expect from wipe day on RustServer_2680?
At their busiest, its recent wipes averaged 2 players. 27 hours after the latest wipe, the crowd hit its peak.
Population
How many players does RustServer_2680 hold?
The live count for RustServer_2680: 0 players, with 20 slots in total. The seven-day average stands at 0 players.
Where does RustServer_2680 sit in the rankings?
Player hours over the past week put RustServer_2680 at #15,358, inside the top 69% of all ranked servers.
Join the server
What do you do to join RustServer_2680?
Enter client.connect 133.88.118.195:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.