Local forecast
4Netplayers Rust Server
Offline 134.255.222.235:23000 checked 22d ago
Current conditions
observed 22d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,983
- top 71%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:31 UKFri 2 Oct, 07:31 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is 4Netplayers Rust Server online at the moment, and how consistent is its uptime?
Last seen 22 days 5 hours ago, 4Netplayers Rust Server is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 26 September 2026.
Where does 4Netplayers Rust Server run from?
There is no published region for 4Netplayers Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 134.255.222.235:23000.
What Rust version is 4Netplayers Rust Server on?
On 4Netplayers Rust Server you will find Rust network protocol 2634 and build 166586, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on 4Netplayers Rust Server?
For the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
These Rust Wipe Stats lists include 4Netplayers Rust Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on 4Netplayers Rust Server?
A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does 4Netplayers Rust Server schedule its wipes for?
Too few wipes on 4Netplayers Rust Server are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 18 hours.
What happens on 4Netplayers Rust Server when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
What sort of population does 4Netplayers Rust Server carry?
At this moment 4Netplayers Rust Server is down, having last been seen 22 days 5 hours ago.
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over the past week put 4Netplayers Rust Server at #15,983, inside the top 71% of all ranked servers.
Join the server
What do you do to join 4Netplayers Rust Server?
Enter client.connect 134.255.222.235:23000 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.