Local forecast
4Netplayers Rust PB
Online 134.255.222.49:21100 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,728
- top 48%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:31 UKFri 2 Oct, 05:31 UTC · 26d ago | 0 | – | running | 0 |
| Tue 29 Sep, 20:30 UKTue 29 Sep, 19:30 UTC · 29d ago | 2 | held half | 2.4 days | 1 |
| Mon 28 Sep, 18:37 UKMon 28 Sep, 17:37 UTC · 30d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does 4Netplayers Rust PB run?
Server fps averaged 29 in the last 48 hours; the lowest was 23. At its peak the world had 106,858 entities, counting buildings, deployables and the rest. The peak memory draw was 3,438 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is 4Netplayers Rust PB, and is it online now?
As of now, 4Netplayers Rust PB is online. The uptime it reports puts the last restart about 4 days 18 hours ago. It was up for 149 of 168 hours across the last 7 full days, 89% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does 4Netplayers Rust PB sit?
No region is published by 4Netplayers Rust PB. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 134.255.222.49:21100.
What Rust version is 4Netplayers Rust PB on?
On 4Netplayers Rust PB you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do 4Netplayers Rust PB's tags tell you?
These are the tags 4Netplayers Rust PB publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does 4Netplayers Rust PB appear among the Rust Wipe Stats lists and filters?
4Netplayers Rust PB appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on 4Netplayers Rust PB?
The game generates the map on 4Netplayers Rust PB, procedural, size 4,000, seed 1724111549. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
Which settings and rules are in force on 4Netplayers Rust PB?
The name of 4Netplayers Rust PB says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does 4Netplayers Rust PB wipe?
There is no next wipe to predict, because 4Netplayers Rust PB wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 20 hours.
What should you expect from wipe day on 4Netplayers Rust PB?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population
How many players does 4Netplayers Rust PB hold?
Out of 10 slots, 4Netplayers Rust PB has 0 filled right now. The seven-day average is 0 players, with a peak of 1.
How does 4Netplayers Rust PB compare with other Rust servers in the rankings?
Ranked #10,728 on seven-day player hours, 4Netplayers Rust PB is in the top 48% of all ranked servers.
Join the server
What steps let you join 4Netplayers Rust PB?
Two ways in: press F1 and enter client.connect 134.255.222.49:21100, or join from this page with Launch Rust, which opens Steam and connects you.