Local forecast
4Netplayers Rust Server
Online 134.255.223.147:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,942
- top 40%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:34 UKSat 3 Oct, 06:34 UTC · 24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on 4Netplayers Rust Server?
Its average over the last 48 hours was 25 server fps, and it never dropped below 14. Buildings, deployables and all else in the world took the entity count to a peak of 137,511. At most it drew 5,109 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is 4Netplayers Rust Server, and is it online now?
Right now 4Netplayers Rust Server is up and running. The uptime it reports puts the last restart about 3 days ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is 4Netplayers Rust Server based in?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 134.255.223.147:28015 is its address.
What version of Rust is running on 4Netplayers Rust Server?
On 4Netplayers Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does 4Netplayers Rust Server appear among the Rust Wipe Stats lists and filters?
4Netplayers Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is 4Netplayers Rust Server on?
The game generates the map on 4Netplayers Rust Server, procedural, size 5,000, seed 1234567890. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
Which days and times does 4Netplayers Rust Server schedule its wipes for?
The record of 4Netplayers Rust Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 23 hours.
What should you expect from wipe day on 4Netplayers Rust Server?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
What sort of population does 4Netplayers Rust Server carry?
4Netplayers Rust Server is carrying 0 players at the moment, out of 10 slots. Averaged over seven days: 0 players, peaking at 1.
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
The last seven days of player hours rank 4Netplayers Rust Server at #8,942, in the top 40% of ranked servers.
How to join
How do you get into 4Netplayers Rust Server?
Open the console in Rust with F1, then type client.connect 134.255.223.147:28015 to join. On this page, Launch Rust does the same through Steam.