Local forecast
we met on pc
Online 134.255.240.88:11000 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:24 UKTue 6 Oct, 00:24 UTC · 23d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on we met on pc?
Its average over the last 48 hours was 10 server fps, and it never dropped below 10. Buildings, deployables and all else in the world took the entity count to a peak of 47,539. Memory use reached 1,777 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is we met on pc online at the moment, and how consistent is its uptime?
Right now we met on pc is up and running. The uptime it reports puts the last restart about 23 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 6 October 2026 it was first recorded by Rust Wipe Stats.
In which location does we met on pc sit?
For we met on pc, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 134.255.240.88:11000.
What version of Rust is running on we met on pc?
On we met on pc you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on we met on pc?
For the game's server browser, we met on pc publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry we met on pc?
These Rust Wipe Stats lists include we met on pc: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on we met on pc?
The game generates the map on we met on pc, procedural, size 3,000, seed 835642727. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does we met on pc use, and what rules does it enforce?
Gather rate is not given in the name for we met on pc. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does we met on pc schedule its wipes for?
Its rhythm cannot be read yet, as too few of we met on pc's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 3 hours is how long the current world has been running.
What happens on we met on pc when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its high 46 hours in.
Player counts
How many players does we met on pc hold?
The live count for we met on pc: 0 players, with 50 slots in total. The seven-day average stands at 0 players.
How does we met on pc compare with other Rust servers in the rankings?
Ranked #15,358 on seven-day player hours, we met on pc is in the top 69% of all ranked servers.
Getting in
What steps let you join we met on pc?
Two ways in: press F1 and enter client.connect 134.255.240.88:11000, or join from this page with Launch Rust, which opens Steam and connects you.
