Local forecast
Zoo Crew
Offline 135.148.10.248:24540 checked 5h ago
Current conditions
observed 5h agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #5,057
- top 23%
- No wipes
- resets
- 7 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (7 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:16 UKWed 28 Oct, 13:16 UTC · 6h ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UKWed 28 Oct, 10:35 UTC · 8h ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UKWed 28 Oct, 10:04 UTC · 9h ago | – | – | – | 0 |
| Sun 25 Oct, 01:36 UKSun 25 Oct, 00:36 UTC · 3d ago | – | – | – | 0 |
| Sun 25 Oct, 01:10 UKSun 25 Oct, 00:10 UTC · 3d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 16:36 UKSat 24 Oct, 15:36 UTC · 4d ago | – | – | – | 0 |
| Sat 24 Oct, 15:33 UKSat 24 Oct, 14:33 UTC · 4d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 05:19 UKSun 18 Oct, 04:19 UTC · 10d ago | – | – | – | 0 |
| Sun 18 Oct, 05:01 UKSun 18 Oct, 04:01 UTC · 10d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 18:04 UKMon 5 Oct, 17:04 UTC · 23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 02:22 UKFri 2 Oct, 01:22 UTC · 26d ago | 2 | held half | 3.7 days | 1 |
| Thu 1 Oct, 00:18 UKWed 30 Sep, 23:18 UTC · 27d ago | – | – | – | 0 |
| Thu 1 Oct, 00:14 UKWed 30 Sep, 23:14 UTC · 27d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 22:12 UKSat 26 Sep, 21:12 UTC · 31d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 23:40 UKFri 25 Sep, 22:40 UTC · 32d ago | 2 | – | 0.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Zoo Crew hold a steady performance?
Server fps averaged 107 in the last 48 hours; the lowest was 23. The world held as many as 99,078 entities, buildings and deployables included. Memory use reached 4,886 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Zoo Crew, and is it online now?
Zoo Crew is currently offline, with the last sighting 5 hours ago. The uptime it reports puts the last restart about 1 minutes ago. In the last 7 full days it stayed up 125 of 168 hours, 74% of the time. The first sighting by Rust Wipe Stats was on 25 September 2026.
Where does Zoo Crew run from?
No region is published by Zoo Crew. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 135.148.10.248:24540.
What Rust version is Zoo Crew on?
Rust network protocol 2635 and build 168909 on Linux is what Zoo Crew runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Zoo Crew's tags tell you?
The server browser reads these tags from Zoo Crew: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): Capacity: 3; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Zoo Crew appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Zoo Crew: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on Zoo Crew?
The game generates the map on Zoo Crew, procedural, size 1,000, seed 1. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
Which settings and rules are in force on Zoo Crew?
The name of Zoo Crew says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Zoo Crew wipe?
No wipe schedule is kept on Zoo Crew: it remakes the world every few hours, and those resets do not count as wipes.
Player counts
How many players does Zoo Crew hold?
At this moment Zoo Crew is down, having last been seen 5 hours ago. Across the past week it peaked at 2 and averaged 0 players. At 00:00 UTC it was busiest over the past 48 hours, averaging 2 players.
Where does Zoo Crew sit in the rankings?
Player hours over the past week put Zoo Crew at #5,057, inside the top 23% of all ranked servers.
Getting in
What do you do to join Zoo Crew?
Two ways in: press F1 and enter client.connect 135.148.10.248:24540, or join from this page with Launch Rust, which opens Steam and connects you.