Local forecast
A Shockbyte Rust Server
Online 135.148.134.11:28154 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 22:50 UKSat 17 Oct, 21:50 UTC · 11d ago | 4 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on A Shockbyte Rust Server?
Across the last 48 hours the average was 213 server fps, with a floor of 142. The world held as many as 49,345 entities, buildings and deployables included. At most it drew 3,454 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is A Shockbyte Rust Server, and is it online now?
Right now A Shockbyte Rust Server is up and running. Going by its reported uptime, the last restart was about 43 minutes ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. It came to Rust Wipe Stats's notice first on 17 October 2026.
Where does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 135.148.134.11:28154.
What Rust version is A Shockbyte Rust Server on?
On A Shockbyte Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on A Shockbyte Rust Server?
For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): 40 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does A Shockbyte Rust Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include A Shockbyte Rust Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,000, seed 40915, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does A Shockbyte Rust Server wipe?
Too few wipes on A Shockbyte Rust Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 2 hours is how long the current world has been running.
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes averaged 4 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
How many players does A Shockbyte Rust Server hold?
The live count for A Shockbyte Rust Server: 0 players, with 40 slots in total. The average for the past week is 0 players.
What position does A Shockbyte Rust Server hold among Rust servers?
The last seven days of player hours rank A Shockbyte Rust Server at #15,349, in the top 69% of ranked servers.
Getting in
How do you get into A Shockbyte Rust Server?
Open the console in Rust with F1, then type client.connect 135.148.134.11:28154 to join. On this page, Launch Rust does the same through Steam.