Local forecast
000000000
Online 135.148.41.110:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:25 UKFri 16 Oct, 06:25 UTC · 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does 000000000 run?
Across the last 48 hours the average was 63 server fps, with a floor of 42. At its peak the world had 139,233 entities, counting buildings, deployables and the rest. At most it drew 5,560 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is 000000000 online at the moment, and how consistent is its uptime?
As of now, 000000000 is online. The uptime it reports puts the last restart about 11 days 1 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does 000000000 sit?
For 000000000, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 135.148.41.110:28015.
What Rust version is 000000000 on?
Rust network protocol 2634 and build 167781 on Linux is what 000000000 runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do 000000000's tags tell you?
The server browser reads these tags from 000000000: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry 000000000?
The Rust Wipe Stats lists that include 000000000 are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on 000000000?
The game generates the map on 000000000, procedural, size 4,750, seed 2147483647. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on 000000000?
Gather rate is not given in the name for 000000000. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is disabled.
Wipe days
Which days and times does 000000000 schedule its wipes for?
The record of 000000000's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 13 days 3 hours is how long the current world has been running.
What happens on 000000000 when wipe day arrives?
The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
How many players does 000000000 hold?
000000000 is carrying 0 players at the moment, out of 2 slots. The average for the past week is 0 players.
What position does 000000000 hold among Rust servers?
The last seven days of player hours rank 000000000 at #15,338, in the top 69% of ranked servers.
How to join
What steps let you join 000000000?
Enter client.connect 135.148.41.110:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.