Local forecast
rustHaltAus [whitelist]
Online 136.243.60.212:28080 checked 54m ago
Current conditions
observed 54m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #13,947
- top 63%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:59 UKFri 2 Oct, 15:59 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on rustHaltAus [whitelist]?
Across the last 48 hours the average was 105 server fps, with a floor of 83. Buildings, deployables and all else in the world took the entity count to a peak of 121,605. At most it drew 3,141 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is rustHaltAus [whitelist], and is it online now?
As of now, rustHaltAus [whitelist] is online. Its reported uptime shows a restart about 5 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does rustHaltAus [whitelist] sit?
No region is published by rustHaltAus [whitelist]. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 136.243.60.212:28080 is its address.
What version of Rust is running on rustHaltAus [whitelist]?
Rust network protocol 2634 and build 166586 on Windows is what rustHaltAus [whitelist] runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on rustHaltAus [whitelist]?
The server browser reads these tags from rustHaltAus [whitelist]: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry rustHaltAus [whitelist]?
These Rust Wipe Stats lists include rustHaltAus [whitelist]: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on rustHaltAus [whitelist]?
rustHaltAus [whitelist] runs a procedural map of size 4,500, seed 367833367, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does rustHaltAus [whitelist] use, and what rules does it enforce?
No gather rate appears in the name rustHaltAus [whitelist]. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does rustHaltAus [whitelist] wipe?
Too few wipes on rustHaltAus [whitelist] are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 1 hours.
What should you expect from wipe day on rustHaltAus [whitelist]?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Player counts
What sort of population does rustHaltAus [whitelist] carry?
rustHaltAus [whitelist] is carrying 0 players at the moment, out of 50 slots. Averaged over seven days: 0 players, peaking at 2.
What position does rustHaltAus [whitelist] hold among Rust servers?
Ranked #13,947 on seven-day player hours, rustHaltAus [whitelist] is in the top 63% of all ranked servers.
Getting in
How do you get into rustHaltAus [whitelist]?
Enter client.connect 136.243.60.212:28080 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
