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Local forecast

CPVA´s Test Server

Online 136.243.60.215:28080 checked 9m ago

moddedoxide

Current conditions

observed 9m ago
0 / 50
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,419
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:08 UK FWThu 1 Oct, 18:08 UTC · 26d ago 0 – running 0
Tue 29 Sep, 22:35 UKTue 29 Sep, 21:35 UTC · 28d ago 1 – 1.9 days 0
Sat 19 Sep, 23:01 UKSat 19 Sep, 22:01 UTC · 38d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
95/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
95/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
41/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
17/ 1000

Quick answers

from the figures on this page

About the server

Does CPVA´s Test Server hold a steady performance?

Across the last 48 hours the average was 80 server fps, with a floor of 57. At its peak the world had 117,318 entities, counting buildings, deployables and the rest. At most it drew 5,909 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is CPVA´s Test Server online at the moment, and how consistent is its uptime?

As of now, CPVA´s Test Server is online. Its reported uptime shows a restart about 13 days ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is CPVA´s Test Server based in?

For CPVA´s Test Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 136.243.60.215:28080 is its address.

What version of Rust is running on CPVA´s Test Server?

On CPVA´s Test Server you will find Rust network protocol 2634 and build 166494, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Lists and tags

Which meaning sits behind each tag on CPVA´s Test Server?

The server browser reads these tags from CPVA´s Test Server: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166494 (Build): Build 166494 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry CPVA´s Test Server?

CPVA´s Test Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

Which map is in use on CPVA´s Test Server?

CPVA´s Test Server runs a procedural map of size 5,000, seed 1234567, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.

Which settings and rules are in force on CPVA´s Test Server?

Gather rate is not given in the name for CPVA´s Test Server. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does CPVA´s Test Server wipe?

CPVA´s Test Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 12 hours.

What should you expect from wipe day on CPVA´s Test Server?

The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Population history

Is CPVA´s Test Server busy or quiet?

The live count for CPVA´s Test Server: 0 players, with 50 slots in total. Over seven days to now, 0 players on average.

How does CPVA´s Test Server compare with other Rust servers in the rankings?

Ranked #15,419 on seven-day player hours, CPVA´s Test Server is in the top 69% of all ranked servers.

How to join

What do you do to join CPVA´s Test Server?

Enter client.connect 136.243.60.215:28080 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp50
Max players It holds 50 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs166494
Build Build 166494 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.