Rust Wipe StatsWipe forecast
Now 89,289 players 11,829 servers 0 fresh wipes in 3 h

Local forecast

RustForge Dev

Offline 136.38.43.131:28505 checked 15d ago

moddedcarbon

Current conditions

observed 15d ago
0 / 50
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,299
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep28 Sep4 Oct9 Oct15 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 06:36 UKSun 4 Oct, 05:36 UTC · 24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000

Quick answers

from the figures on this page

About the server

Is RustForge Dev online at the moment, and how consistent is its uptime?

RustForge Dev is currently offline, with the last sighting 15 days 1 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 23 September 2026.

What location is RustForge Dev based in?

There is no published region for RustForge Dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 136.38.43.131:28505 is its address.

What version of Rust is running on RustForge Dev?

Rust network protocol 2634 and build 166652 on Windows is what RustForge Dev runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

What do RustForge Dev's tags tell you?

For the game's server browser, RustForge Dev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry RustForge Dev?

RustForge Dev appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is in use on RustForge Dev?

A procedural map, generated by the game, runs on RustForge Dev.

Which settings and rules are in force on RustForge Dev?

Gather rate is not given in the name for RustForge Dev. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. This server has VAC switched on.

Wipe days

Which days and times does RustForge Dev schedule its wipes for?

Too few wipes on RustForge Dev are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 24 days 14 hours is how long the current world has been running.

What happens on RustForge Dev when wipe day arrives?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in.

Population

Is RustForge Dev busy or quiet?

RustForge Dev is offline at the moment; the last sighting was 15 days 1 hours ago.

How does RustForge Dev compare with other Rust servers in the rankings?

Ranked #15,299 on seven-day player hours, RustForge Dev is in the top 71% of all ranked servers.

How to join

What steps let you join RustForge Dev?

Enter client.connect 136.38.43.131:28505 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.