Local forecast
Deadly-Fam Rust Main
Online 136.47.25.184:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:51 UKFri 9 Oct, 15:51 UTC · 19d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Deadly-Fam Rust Main run?
Across the last 48 hours the average was 73 server fps, with a floor of 37. At its peak the world had 66,279 entities, counting buildings, deployables and the rest. Memory use reached 3,525 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Deadly-Fam Rust Main, and is it online now?
You will find Deadly-Fam Rust Main online at the moment. Going by its reported uptime, the last restart was about 34 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 5 October 2026.
In which location does Deadly-Fam Rust Main sit?
For Deadly-Fam Rust Main, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 136.47.25.184:28015 is its address.
What Rust version is Deadly-Fam Rust Main on?
On Deadly-Fam Rust Main you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Deadly-Fam Rust Main's tags tell you?
For the game's server browser, Deadly-Fam Rust Main publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Deadly-Fam Rust Main appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Deadly-Fam Rust Main: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Deadly-Fam Rust Main?
A procedural map of size 3,500 with seed 389912715, generated by the game, runs on Deadly-Fam Rust Main. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Deadly-Fam Rust Main use, and what rules does it enforce?
Gather rate is not given in the name for Deadly-Fam Rust Main. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
When does Deadly-Fam Rust Main wipe?
Its rhythm cannot be read yet, as too few of Deadly-Fam Rust Main's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 19 days 11 hours is how long the current world has been running.
What should you expect from wipe day on Deadly-Fam Rust Main?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
Is Deadly-Fam Rust Main busy or quiet?
Deadly-Fam Rust Main is carrying 0 players at the moment, out of 50 slots. Over seven days to now, 0 players on average.
Where does Deadly-Fam Rust Main sit in the rankings?
Player hours over the past week put Deadly-Fam Rust Main at #15,349, inside the top 69% of all ranked servers.
Join the server
How do you get into Deadly-Fam Rust Main?
Open the console in Rust with F1, then type client.connect 136.47.25.184:28015 to join. On this page, Launch Rust does the same through Steam.