Local forecast
Mike's Test Map
Offline 137.186.44.105:28015 checked 8h ago
Current conditions
observed 8h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,301
- top 37%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- 7d 8h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
fixed weekdaysThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 8h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 8h FW
- Fri 13 Nov 22:38 UK · 22:38 UTC 15d 12h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 8h FW
- Fri 4 Dec 22:38 UK · 22:38 UTC 36d 12h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 8h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:38 UKFri 23 Oct, 22:38 UTC · 5d ago | 1 | – | running | 0 |
| Sat 3 Oct, 01:05 UKSat 3 Oct, 00:05 UTC · 26d ago | 1 | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is Mike's Test Map online at the moment, and how consistent is its uptime?
Right now Mike's Test Map is down; the last sighting was 8 hours ago. It was up for 40 of 168 hours across the last 7 full days, 24% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Mike's Test Map sit?
No region is published by Mike's Test Map. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 137.186.44.105:28015.
What version of Rust is running on Mike's Test Map?
On Mike's Test Map you will find Rust network protocol 2635 and build 166652, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
What do Mike's Test Map's tags tell you?
The server browser reads these tags from Mike's Test Map: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs166652 (Build): It runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Mike's Test Map?
Mike's Test Map appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on Mike's Test Map?
The game generates the map on Mike's Test Map, a procedural one.
What settings does Mike's Test Map use, and what rules does it enforce?
The name of Mike's Test Map says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
On what schedule does Mike's Test Map wipe?
Mike's Test Map runs a every 3 weeks on Friday at 22:38 UTC wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 5 days 11 hours.
What should you expect from wipe day on Mike's Test Map?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 1 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 6 when the crowd did not hold.
Player counts
What sort of population does Mike's Test Map carry?
At this moment Mike's Test Map is down, having last been seen 8 hours ago. The seven-day average is 0 players, with a peak of 1. The last 48 hours peak at 23:00 UTC, when the average was 1 players.
Where does Mike's Test Map sit in the rankings?
Player hours over the past week put Mike's Test Map at #8,301, inside the top 37% of all ranked servers.
How to join
What steps let you join Mike's Test Map?
Open the console in Rust with F1, then type client.connect 137.186.44.105:28015 to join. On this page, Launch Rust does the same through Steam.