Local forecast
Rust Devblog Server
Offline 139.100.245.66:28015 checked 32d ago
Current conditions
observed 32d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,590
- top 71%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Rust Devblog Server, and is it online now?
Right now Rust Devblog Server is down; the last sighting was 32 days 20 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 25 September 2026.
What location is Rust Devblog Server based in?
For Rust Devblog Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 139.100.245.66:28015 is its address.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Rust Devblog Server?
The server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; v2362 (Protocol): Game protocol 2362 applies; match it to join; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): This is no standard Rust tag: a plugin or the owner added it; stok (Custom tag): This is no standard Rust tag: a plugin or the owner added it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Rust Devblog Server appear among the Rust Wipe Stats lists and filters?
Rust Devblog Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Rules and settings
Which map is in use on Rust Devblog Server?
The game generates the map on Rust Devblog Server, a procedural one.
Which settings and rules are in force on Rust Devblog Server?
The name of Rust Devblog Server says nothing about gather rate. Group limits: none published. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. This server runs with VAC switched off.
Wipe times
Which days and times does Rust Devblog Server schedule its wipes for?
Its rhythm cannot be read yet, as too few of Rust Devblog Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 7 hours.
Player counts
How many players does Rust Devblog Server hold?
Rust Devblog Server is offline at the moment; the last sighting was 32 days 20 hours ago.
What position does Rust Devblog Server hold among Rust servers?
Player hours over the past week put Rust Devblog Server at #16,590, inside the top 71% of all ranked servers.
Join the server
What do you do to join Rust Devblog Server?
Two ways in: press F1 and enter client.connect 139.100.245.66:28015, or join from this page with Launch Rust, which opens Steam and connects you.