Local forecast
Aussie Outback Ops
Online 139.99.142.182:22174 checked 5m ago
Current conditions
observed 5m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,117
- top 59%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:51 UKWed 7 Oct, 07:51 UTC · 21d ago | 1 | – | running | 0 |
| Sun 27 Sep, 03:36 UKSun 27 Sep, 02:36 UTC · 31d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Aussie Outback Ops?
Server fps averaged 220 in the last 48 hours; the lowest was 171. Buildings, deployables and all else in the world took the entity count to a peak of 43,457. Memory use reached 5,140 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Aussie Outback Ops, and is it online now?
You will find Aussie Outback Ops online at the moment. Its reported uptime shows a restart about 3 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Aussie Outback Ops run from?
For Aussie Outback Ops, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 139.99.142.182:22174 is its address.
What version of Rust is running on Aussie Outback Ops?
On Aussie Outback Ops you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Aussie Outback Ops?
The server browser reads these tags from Aussie Outback Ops: gmrust (Game mode): Standard survival, the Rust way; mp125 (Max players): Capacity: 125; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Aussie Outback Ops appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Aussie Outback Ops are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Aussie Outback Ops?
The game generates the map on Aussie Outback Ops, procedural, size 4,500, seed 50000. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.
What settings does Aussie Outback Ops use, and what rules does it enforce?
No gather rate appears in the name Aussie Outback Ops. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Aussie Outback Ops wipe?
Its rhythm cannot be read yet, as too few of Aussie Outback Ops's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 21 days 15 hours is how long the current world has been running.
What should you expect from wipe day on Aussie Outback Ops?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Population history
Is Aussie Outback Ops busy or quiet?
Aussie Outback Ops is carrying 0 players at the moment, out of 125 slots. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
Where does Aussie Outback Ops sit in the rankings?
Player hours over the past week put Aussie Outback Ops at #13,117, inside the top 59% of all ranked servers.
How to join
What steps let you join Aussie Outback Ops?
Two ways in: press F1 and enter client.connect 139.99.142.182:22174, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://jayco-rust-custom.replit.app/vip-shop/server.