Local forecast
Local Staging Map Test
Offline 14.1.95.213:28015 checked 27d ago
Current conditions
observed 27d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 65%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:21 UKThu 1 Oct, 12:21 UTC · 27d ago | 1 | – | running | 1 |
| Wed 30 Sep, 13:23 UKWed 30 Sep, 12:23 UTC · 28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Local Staging Map Test, and is it online now?
Right now Local Staging Map Test is down; the last sighting was 27 days 9 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 30 September 2026 it was first recorded by Rust Wipe Stats.
Where does Local Staging Map Test run from?
There is no published region for Local Staging Map Test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 14.1.95.213:28015 is its address.
What Rust version is Local Staging Map Test on?
On Local Staging Map Test you will find Rust network protocol 2634 and build 166472, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on Local Staging Map Test?
For the game's server browser, Local Staging Map Test publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166472 (Build): It runs game build 166472; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Local Staging Map Test appear among the Rust Wipe Stats lists and filters?
Local Staging Map Test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings does Local Staging Map Test use, and what rules does it enforce?
No gather rate appears in the name Local Staging Map Test. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does Local Staging Map Test wipe?
Its rhythm cannot be read yet, as too few of Local Staging Map Test's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 27 days 9 hours is how long the current world has been running.
What happens on Local Staging Map Test when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does Local Staging Map Test carry?
At this moment Local Staging Map Test is down, having last been seen 27 days 9 hours ago.
How does Local Staging Map Test compare with other Rust servers in the rankings?
Player hours over the past week put Local Staging Map Test at #15,490, inside the top 65% of all ranked servers.
Getting in
What steps let you join Local Staging Map Test?
Open the console in Rust with F1, then type client.connect 14.1.95.213:28015 to join. On this page, Launch Rust does the same through Steam.