Rust Wipe StatsWipe forecast
Now 69,961 players 11,800 servers 123 fresh wipes in 3 h

Local forecast

Local Staging Map Test

Offline 14.1.95.213:28015 checked 27d ago

moddedcarbon

Current conditions

observed 27d ago
1 / 10
players now
Offline H – · avg 0 7-day high and average

10% full

7-day average
0
peak –
Rank
#15,490
top 65%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:21 UKThu 1 Oct, 12:21 UTC · 27d ago 1 – running 1
Wed 30 Sep, 13:23 UKWed 30 Sep, 12:23 UTC · 28d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
108/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
114/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
93/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
27/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000

Quick answers

from the figures on this page

Server facts

How reliable is Local Staging Map Test, and is it online now?

Right now Local Staging Map Test is down; the last sighting was 27 days 9 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 30 September 2026 it was first recorded by Rust Wipe Stats.

Where does Local Staging Map Test run from?

There is no published region for Local Staging Map Test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 14.1.95.213:28015 is its address.

What Rust version is Local Staging Map Test on?

On Local Staging Map Test you will find Rust network protocol 2634 and build 166472, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on Local Staging Map Test?

For the game's server browser, Local Staging Map Test publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166472 (Build): It runs game build 166472; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Local Staging Map Test appear among the Rust Wipe Stats lists and filters?

Local Staging Map Test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

What settings does Local Staging Map Test use, and what rules does it enforce?

No gather rate appears in the name Local Staging Map Test. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does Local Staging Map Test wipe?

Its rhythm cannot be read yet, as too few of Local Staging Map Test's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 27 days 9 hours is how long the current world has been running.

What happens on Local Staging Map Test when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

What sort of population does Local Staging Map Test carry?

At this moment Local Staging Map Test is down, having last been seen 27 days 9 hours ago.

How does Local Staging Map Test compare with other Rust servers in the rankings?

Player hours over the past week put Local Staging Map Test at #15,490, inside the top 65% of all ranked servers.

Getting in

What steps let you join Local Staging Map Test?

Open the console in Rust with F1, then type client.connect 14.1.95.213:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166472,ts8,^z,^y

Game

gmrust
Game mode Standard survival, the Rust way.
mp10
Max players Capacity: 10.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs166472
Build It runs game build 166472.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.