Rust Wipe StatsWipe forecast
Now 63,580 players 11,733 servers 197 fresh wipes in 3 h

Local forecast

A Dev Server

Online 141.0.97.106:28015 checked 11m ago

moddedoxide

Current conditions

observed 11m ago
0 / 5
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,262
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

36 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:35 UKFri 23 Oct, 11:35 UTC · 6d ago 0 – running 0
Thu 17 Sep, 12:26 UKThu 17 Sep, 11:26 UTC · 42d ago 2 halved by day 2 36 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
30/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
48/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
16/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
48/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
218/ 260

Quick answers

from the figures on this page

About the server

Does A Dev Server hold a steady performance?

Its average over the last 48 hours was 114 server fps, and it never dropped below 62. The world held as many as 91,633 entities, buildings and deployables included. The peak memory draw was 3,438 MB. Lag is what players call it when fps is low and entities are piling up.

How reliable is A Dev Server, and is it online now?

Right now A Dev Server is up and running. The uptime it reports puts the last restart about 6 days 10 hours ago. In the last 7 full days it stayed up 132 of 168 hours, 79% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does A Dev Server sit?

For A Dev Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 141.0.97.106:28015 is its address.

What Rust version is A Dev Server on?

Rust network protocol 2635 and build 168909 on Linux is what A Dev Server runs. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on A Dev Server?

These are the tags A Dev Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): It holds 5 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does A Dev Server appear among the Rust Wipe Stats lists and filters?

A Dev Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is in use on A Dev Server?

A procedural map of size 4,000 with seed 12345, generated by the game, runs on A Dev Server. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does A Dev Server use, and what rules does it enforce?

Gather rate is not given in the name for A Dev Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe days

Which days and times does A Dev Server schedule its wipes for?

The record of A Dev Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 12 hours is how long the current world has been running.

What should you expect from wipe day on A Dev Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.

Population

Is A Dev Server busy or quiet?

Out of 5 slots, A Dev Server has 0 filled right now. The seven-day average stands at 0 players.

Where does A Dev Server sit in the rankings?

The last seven days of player hours rank A Dev Server at #15,262, in the top 69% of ranked servers.

Join the server

What steps let you join A Dev Server?

Open the console in Rust with F1, then type client.connect 141.0.97.106:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp5
Max players It holds 5 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.