Local forecast
HordeMind Dev
Offline 142.183.237.14:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is HordeMind Dev online at the moment, and how consistent is its uptime?
HordeMind Dev is currently offline, with the last sighting 33 hours ago. In the last 4 full days it stayed up 86 of 96 hours, 90% of the time. It came to Rust Wipe Stats's notice first on 23 October 2026.
Where does HordeMind Dev run from?
For HordeMind Dev, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 142.183.237.14:28015 is its address.
What version of Rust is running on HordeMind Dev?
Rust network protocol 2635 and build 168909 on Windows is what HordeMind Dev runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on HordeMind Dev?
The server browser reads these tags from HordeMind Dev: gmrust (Game mode): Standard survival, the Rust way; mp8 (Max players): 8 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does HordeMind Dev appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include HordeMind Dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is HordeMind Dev on?
The map is procedural, generated by the game on HordeMind Dev.
What settings does HordeMind Dev use, and what rules does it enforce?
No gather rate appears in the name HordeMind Dev. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
On what schedule does HordeMind Dev wipe?
Its rhythm cannot be read yet, as too few of HordeMind Dev's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 15 hours is how long the current world has been running.
Player counts
Is HordeMind Dev busy or quiet?
HordeMind Dev is offline at the moment; the last sighting was 33 hours ago. The average for the past week is 0 players.
How does HordeMind Dev compare with other Rust servers in the rankings?
Ranked #15,339 on seven-day player hours, HordeMind Dev is in the top 69% of all ranked servers.
Getting in
How do you get into HordeMind Dev?
Two ways in: press F1 and enter client.connect 142.183.237.14:28015, or join from this page with Launch Rust, which opens Steam and connects you.