Local forecast
blueprints-test
Offline 144.6.158.173:28015 checked 4d ago
Current conditions
observed 4d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:48 UKWed 21 Oct, 11:48 UTC · 7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is blueprints-test online at the moment, and how consistent is its uptime?
Right now blueprints-test is down; the last sighting was 4 days 20 hours ago. It was up for 8 of 144 hours across the last 6 full days, 6% of the time. The first sighting by Rust Wipe Stats was on 21 October 2026.
Where does blueprints-test run from?
There is no published region for blueprints-test. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 144.6.158.173:28015.
What version of Rust is running on blueprints-test?
On blueprints-test you will find Rust network protocol 2634 and build 167781, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do blueprints-test's tags tell you?
The server browser reads these tags from blueprints-test: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does blueprints-test appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include blueprints-test are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on blueprints-test?
A procedural map, generated by the game, runs on blueprints-test.
Which settings and rules are in force on blueprints-test?
Gather rate is not given in the name for blueprints-test. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does blueprints-test wipe?
Too few wipes on blueprints-test are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 14 hours.
What should you expect from wipe day on blueprints-test?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its high 16 hours in.
Population history
What sort of population does blueprints-test carry?
blueprints-test is offline at the moment; the last sighting was 4 days 20 hours ago. Over seven days to now, 0 players on average.
What position does blueprints-test hold among Rust servers?
Ranked #15,348 on seven-day player hours, blueprints-test is in the top 69% of all ranked servers.
Getting in
What do you do to join blueprints-test?
Open the console in Rust with F1, then type client.connect 144.6.158.173:28015 to join. On this page, Launch Rust does the same through Steam.