Local forecast
VIP Stacks Test (local)
Offline 144.6.242.42:28015 checked 4d ago
Current conditions
observed 4d agoplayers now
25% full
- 7-day average
- 1
- peak 1
- Rank
- #7,322
- top 33%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:19 UKSat 24 Oct, 19:19 UTC · 5d ago | – | – | running | 0 |
| Sat 24 Oct, 11:48 UKSat 24 Oct, 10:48 UTC · 5d ago | – | – | – | 1 |
| Thu 22 Oct, 15:12 UKThu 22 Oct, 14:12 UTC · 7d ago | 1 | – | 1.9 days | 1 |
| Sat 17 Oct, 12:00 UKSat 17 Oct, 11:00 UTC · 12d ago | 1 | held half | 5.1 days | 0 |
| Sun 11 Oct, 08:18 UKSun 11 Oct, 07:18 UTC · 18d ago | 60 | – | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is VIP Stacks Test (local), and is it online now?
Last seen 4 days 4 hours ago, VIP Stacks Test (local) is offline now. In the last 7 full days it stayed up 15 of 168 hours, 9% of the time. On 10 October 2026 it was first recorded by Rust Wipe Stats.
What location is VIP Stacks Test (local) based in?
No region is published by VIP Stacks Test (local). The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 144.6.242.42:28015.
What version of Rust is running on VIP Stacks Test (local)?
On VIP Stacks Test (local) you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on VIP Stacks Test (local)?
For the game's server browser, VIP Stacks Test (local) publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp4 (Max players): 4 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry VIP Stacks Test (local)?
The Rust Wipe Stats lists that include VIP Stacks Test (local) are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on VIP Stacks Test (local)?
A procedural map, generated by the game, runs on VIP Stacks Test (local).
What settings does VIP Stacks Test (local) use, and what rules does it enforce?
No gather rate appears in the name VIP Stacks Test (local). No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does VIP Stacks Test (local) schedule its wipes for?
No next wipe can be predicted for VIP Stacks Test (local): it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 5 days 5 hours is how long the current world has been running.
What happens on VIP Stacks Test (local) when wipe day arrives?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
What sort of population does VIP Stacks Test (local) carry?
VIP Stacks Test (local) is offline at the moment; the last sighting was 4 days 4 hours ago. Across the past week it peaked at 1 and averaged 1 players.
Where does VIP Stacks Test (local) sit in the rankings?
The last seven days of player hours rank VIP Stacks Test (local) at #7,322, in the top 33% of ranked servers.
Join the server
How do you get into VIP Stacks Test (local)?
Enter client.connect 144.6.242.42:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.